Games

Displaying 11681-11690 of 15808 results.
Super Nintendo (SNES)
Release Date: January 1, 1994   |   Genre: Strategy
Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde of passengers desperately need your keen oversight and "shipsmarts". In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either can't use it or may even be transported to their dooms, being dropped off into water, fire or steam jets. You can usually choose the direction of the belts by pulling a lever. There are several types of scenarios that Kevin Codner (you) are faced with throughout the game. Of course the puzzles get progressively more difficult, involving things like patching up cracked pipes to stop a lethal jet of steam from cooking the distressed passengers. You can blast away obstacles and stack crates in creative manners. For instance, you can have them fall onto each other to form a bridge across a gap or to provide shielding from fire. This is usually done by hoisting them onto conveyor belts using a crane. Each level has a certain "save limit", meaning you have to save at least a certain amount of passengers. This again is akin a bit towards Lemmings, and lots of levels have a built-in time limit, represented be water pouring into the compartment, rising ominously. When the water rises high enough, the passengers will get carried along with it, and they can only swim for a short period of time before getting exhausted and drowning, so you'd better be on time with some assistance. At the end of each level you receive a password (again, Lemmings-style) so that you may pick up your game from the current level without having to progress through them all from the get-go.
PC
Release Date: October 4, 2007   |   Genre: Adventure
Walter Jones, a billionaire, is found dead at the bottom of a huge Art Deco tower that he had built on a tropical island. The hotel that he had hoped to turn into a holiday resort for the international jet set turned out to be his last resting place. You play the role of inspector Jack Norm. While a storm is raging, you have three days to find out the truth behind this mysterious death. Accident or premeditated murder? Which of the ten people on the island at the time of the death might have reason to want Walter Jones dead?
PC
Release Date: February 5, 2008   |   Genre: Strategy
PC
Release Date: June 12, 2012   |   Genre: Strategy
Sins of a Solar Empire: Rebellion contains all of Trinity’s features plus: - Civil war has erupted within the TEC, Advent and Vasari races; customize your faction and unlock new options by declaring yourself loyalist or rebel. - Updated graphics bring Sins of a Solar Empire to life as never before, with new particle effects, enhanced textures, and improved shading. - Six massive Titans enter the fray - each with upgradable special abilities -giving loyalist and rebel factions a way to eliminate their foes. - Three new capital ships bring immediate options to the table, offering even greater strategic depth; while existing capital ships have been rebalanced for their roles. - New technologies grant loyalist and rebel factions new ways to advance towards the ultimate victory! - New corvette class ships use their enhanced speed and maneuverability to weave through the battlefield, inflicting damage to enemy ships’ systems. - AI enhancements make single-player games more fun and challenging than ever. - Multiplayer optimizations for Ironclad Online make getting games set up simple. - New victory conditions provide multiple paths towards becoming emperor of the galaxy.
PC
Release Date: November 16, 2011   |   Genre: Strategy
In Sins of a Solar Empire: Trinity, you are the leader of a civilization embroiled in a galactic war, fighting for the survival of your entire race against relentless foes. Your success will depend entirely on your ability to manage your empire and command your vast fleets of starships to victory. Sins of a Solar Empire: Trinity is a “RT4X” game, blending the epic strategy and empire management of the 4X genre (Explore, Expand, Exploit, Exterminate) with the fast-paced and tactical elements of real-times strategy. Sins of a Solar Empire: Trinity is the complete Sins experience. Includes the award-winning RTS, Sins of a Solar Empire, plus the Entrenchment and Diplomacy expansions in one pack.
ColecoVision
Release Date: Unknown   |   Genre:
PC
Release Date: Unknown   |   Genre:
Sony Playstation 2
Release Date: April 20, 2004   |   Genre: Action, Horror
Siren is a Japanese survival horror game which takes place in a small town where almost all of the people were killed. A siren in the small Japanese village of Hanuda suddenly turns its inhabitants into shibito, zombies bent on turning everybody else into shibito. The player alternates gameplay between ten different characters trying to avoid the shibito. It's like a puzzle. The player has to learn the shibitos' patterns and learn to avoid getting seen, as all of the characters have very low maximum health. The player can also sightjack other characters and shibito to see from their point of view.
Sony Playstation 3
Release Date: July 24, 2008   |   Genre: Horror
A TV crew from America arrive to research and film an exposé on the urban myth of Hanuda, the Vanished Village, where human sacrifices are said to have taken place. Hanuda is a dark, eerie world, frozen in the 1970s and surrounded by a red sea. An ancient curse has been set upon the town and you, as the visitors, must save the remaining inhabitants including the beautiful Miyako. In order to survive you must defend yourself from the vicious Shibito, or living dead, and other terrifying monsters. Across 12 chapters of horror, gamers will confront the mysteries of Hanuda in this new chapter of the the cult classic horror game. Throughout the game you will play each of the visitors to the village. The game's unique Sight-Jack System enables you to switch seamlessly between the visions of the hunted and the hunters. Blood, guts and gore are super-enhanced by amazing graphic effects, an advanced physics engine and shockingly realistic facial animations.
Atari 7800
Release Date: Unknown   |   Genre:
Sirius is a long lost unreleased prototype developed by Tynesoft for the Atari 7800, possibly a port of the 1990 Amiga game Sirius 7. Sirius' existence has been known for some time, as a physical prototype has been in hands of a collector for years, but this prototype was known to be unstable and crash frequently. The source code for Sirius was discovered in 2008 and several 7800 enthusiasts were able to get it compiled and running properly on stock 7800 hardware. Sirius is a horizontally oriented space shooter that will feel right at home to those familiar with games such as Gradius and R-Type. The game consists of four different levels, each with its own unique theme and boss. Sirius deftly demonstrates what the 7800 hardware is capable of and compares favorably with NES and Sega Master System games of the time. Unfortunately, Sirius is aggravatingly difficult and will require much practice and patience to succeed through all four levels. Sirius is a single player game only. The difficulty level (easy and hard) can be selected via the left difficulty switch. Sirius has several different types of weapons power-ups. The first is a "ghost ship" that follows you and fires when you fire. Other power-ups include rapid fire guns and rapid fire plus spread fire. You can pick up one extra of each power-up type for reserve so that when you are killed you won't be quite so vulnerable. There are also diamonds that you can pick up but they don't seem to do much other than reward you 300 points. A partially compiled version of Sirius was discovered by Curt Vendel, and thanks to the efforts 7800 enthusiasts Robert DeCrescenzo, Mitchell Orman, and Eckhard Stolberg, made playable on 7800 hardware. It's a shame that Sirius was not released as it was obviously very close to completion and would have been a boost to the 7800 library.