Games

Displaying 12681-12690 of 15808 results.
Super Nintendo (SNES)
Release Date: April 26, 1996   |   Genre:
Released in Japan in 1996.
Super Nintendo (SNES)
Release Date: February 28, 1997   |   Genre:
Japan-only release.
Super Nintendo (SNES)
Release Date: March 1, 1995   |   Genre: Puzzle
Super Bomberman - Panic Bomber W is one of the offsprings of the Panic Bomber Series. It was released for the Super Famicom and was only released in Japan. It features a single player mode and a multiplayer one that supports up to four players. This game also implements a Dokuro mode which involves status effects. These can do everything from reduce blast radius to igniting bombs on screen.
Super Nintendo (SNES)
Release Date: November 1, 1994   |   Genre: Adventure
The fourth game in the regular "Bonk" caveman series, Bonk is back on his first Super Nintendo outing. In this side-scrolling platformer adventure, the gameplay is similar to Bonk 3. Super Bonk allows Bonk to travel through time from his prehistoric levels, the insides of a dinosaur, a version of modern Chinatown, and even the moon! Along the way, Bonk can find power-ups that can change his form to creatures such as a shooting Bonk crab, a dinosaur form called "Big Kronk", find candies that change his size from tiny to huge, travel through transportation tubes, and find multiple bonus levels. Bonk still uses his head to smash his enemies, propeller seeds that allow Bonk to fly, and for the first time, can carry spring flowers on his head in his continuing battle against his arch nemesis, King Drool!
Super Nintendo (SNES)
Release Date: July 28, 1995   |   Genre: Adventure
In this sidescrolling action-platformer, Bonk is once again trying to save his world from the evil clutches of the reptilian king, who once more is threatening the prehistoric era. Boy, you'd think that after being defeated four times prior that he would take a hint. This time, you also get to face his five best soldiers, who will try to stop you in your tracks. Bonk controls rather smoothly, and he is really fun to control. To those of you that are not familiar with the series, Bonk is a caveman who attacks his enemies with his noggin; after jumping down, from below, while swimming, and while in the air. He can even bounce off walls with his head, skip on the water like a stone if his head is facing down, climb certain walls with his teeth, scale up waterfalls, flip in the air (so long as the attack button is repeatedly being tapped), and so forth. As is the case with the series, you start with a regular amount of health, but if you find a translucent heart icon, you'll increase your capacity. What's neat is how collecting the food not only scores you some points but how it also replenishes a little bit of your health, too. This time Bonk can also run if you hold down the A button, and the X button is used if you have a special ability on you. If you find a power-up, whether it be piece of meat, or a different icon, then you will be given a power-up ability that will be taken out the moment you're hit once (damn). Among the power-ups are the one where the fire will be spreading if Bonk hits his head on the ground (you know, the one where he looks freaky), one where Bonk turns into a bird and gains the ability to fly, one where Bonk becomes tiny and can make platforms made out of Japanese characters, and there is one where Bonk has the ability to double-jump as a girl. Yes, Bonk becomes a girl if he eats the pink-colored meat. I'm dead serious.
Nintendo 64
Release Date: January 16, 2000   |   Genre: Sports
Do you really enjoy the sport of bowling, but just can't stand the ugly shoes? Have you ever wished you could bowl in your garage? In this sequel to fan-favorite SUPER BOWLING for the SNES, bowling has a whole new look and a whole new attitude. Choose a ball weighing from six to 16 pounds, adjust your power and hook, delicately pick a release point, and roll it on down the lane. SUPER BOWLING 64 features more characters than you can shake a stick at. In addition to the group of Japanese teens central to the game, you can play as a pixie, a blue giant, or a robotic penguin. Just to add to the offbeat nature of the game, bowling locations include a Japanese house, a brick-walled mansion, and a garage without gutters. If bowling is your sport, SUPER BOWLING 64 is your game.
Atari 2600
Release Date: Unknown   |   Genre: Action
In Super Breakout, there are three different and more advanced game types from which the player can choose: Double gives the player control of two bats at the same time—one placed above the other—and two balls. Losing a life occurs only when both balls go out of play, and points are doubled while the player is able to juggle both balls without losing either. Cavity retains the single bat and ball of Breakout, but two other balls are enclosed on the other side of the wall, which the player must free before they, too, can be used to destroy additional bricks. Points are increased for this, but triple points are available if the player can keep all three balls in play. Progressive also has the single bat and ball, but as the ball hits the paddle, the entire wall gradually advances downwards step by step, gaining in speed the longer the ball lasts in play.
Microsoft Xbox
Release Date: December 17, 2002   |   Genre: Puzzle
Atari Jaguar
Release Date: January 1, 1995   |   Genre:
This game will get your adrenaline pumping and pin you to your seat with its 'G' force. As you lean into the first bend you'll feel like you're really there.
Nintendo Game Boy Advance
Release Date: November 27, 2001   |   Genre: Puzzle
Super Puzzle Bobble introduces some new elements to the series (and removes some others): Large bubbles are found in certain levels. Shooting a bubble of the same color at them makes every bubble in the level change into that color. In some levels, the pointer and the bubbles that are shot are of a very small size, enabling the player to shoot bubbles between small gaps. These bubbles grow into normal size after being clustered. Occasionally, a conveyor belt will surround the level. This makes bouncing off the ceiling and the walls significantly tricky, since the bubbles' trajectory will change upon bouncing. Levels do not always have the usual rectangular shape. Some of them are jagged or have walls inside them, which forces the player to change strategy. Small blocks appear in some levels. They change the bubbles' trajectories, much like walls, but they move down with the level and fall off when they touch the line. The pulley system introduced in Puzzle Bobble 4 is nowhere to be seen. Chain Reaction is only present in 2P battles, but it is completely optional.