Games

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Sony Playstation 2
Release Date: September 21, 2004   |   Genre: Music
DDR Extreme like same from DDRMAX2 7th mix, but a change are begin. The game introduced the Beginner mode, Nonstop mode, a mode like Challenge mode but with the life bar and a grade at the end of course, and a random banner. The most change are the extra stage and the color, the color are green and you can pick your own song to try extra stage, but you can play THE LEGEND OF THE MAX if you want. At ONE MORE EXTRA STAGE, the banner of Dance Dance Revoloution locked access of other songs. If you pass, a special ending are unlocked. A new brand of new songs are introduced, the bemani revival songs, like Beatmania IIDX, pop'n music or Keyboardmania, and an outside DDR series, DDR Solo, Home DDR and DDR Club version songs created by DDR Extreme. A cheat code revealed the real number of the songs, 240 songs. when you press left and right button, series, abc, bpm, player best and default sort are unlocked.
Nintendo Wii
Release Date: April 2, 2009   |   Genre: Music
Dance Dance Revolution Disney Grooves is a video game in the North American Dance Dance Revolution series for the Nintendo Wii by Konami. It was released on April 2, 2009, Disney Grooves is the third DDR title for the Wii and the fourth Disney title in the music video game's series. According to a press release published by Konami Digital Entertainment on October 7, 2008, Dance Dance Revolution Disney Grooves features greater integration with the Wii such as support for dancing Miis which can dress up in Disney-related costumes, dancing versions of classic Disney characters such as Mickey Mouse, Donald Duck and Goofy, as well as gameplay centered around challenging players and rewarding them with new content in-game. At least 40 songs from Disney are playable, ranging from famous movie scores to dance remixes of classic songs including "It's a Small World", "A Spoonful of Sugar", "Zip-a-Dee-Doo-Dah" and "Circle of Life". Disney Grooves supports up to four players using dance pad controllers, two of which are included with the game.
Microsoft Xbox 360
Release Date: April 12, 2011   |   Genre:
Microsoft Xbox 360
Release Date: October 16, 2012   |   Genre: Music
Microsoft Xbox 360
Release Date: October 25, 2011   |   Genre: Music
The core gameplay in Dance Central 2 is mostly identical to the original Dance Central. Players perform given dance moves, which are tracked by the Kinect. The more accurately the player performs the move, the more points he/she scores. Higher difficulties increase move complexity, and the margin for error is reduced. Features new to Dance Central 2 include voice control, simultaneous two player gameplay in both cooperative and competitive modes with drop in/drop out functionality, an improved fitness mode, a more in-depth and customizable "Break it Down" mode, allowing the player to practice only specific moves in a routine, and a campaign mode featuring dance crews of various styles.
Microsoft Xbox 360
Release Date: November 4, 2010   |   Genre: Music
Gameplay involves the player performing given dance moves which are tracked by Kinect and represented on the screen by one of eight in-game avatars. The game features over 650 different dance moves spanning over 90 dance routines. There are five modes available: Perform It: The regular single-player gameplay mode, in which the objective is to complete these dance routines to earn a high score. Workout Mode: An extension to regular mode in which the number of calories burned are also tracked, along with the workout time. Dance Battle: Two players compete in a head-to head dance routine battle. The person with the highest score is the winner. In the rare event there is a tie in the score, the player who passed more moves wins. Challenge Mode: Once all songs (four or five) in each difficulty category have at least four stars on each one, a challenge based on the difficulty is unlocked. This mode increases the difficulty of the game by having portions of four or five songs combined into one, thus mixing up the dance moves. All challenges must be completed with four stars on each challenge in order to unlock the final challenge. Break it Down: A practice mode that allows beginners to learn more advanced dance moves in a step-by-step process.
Nintendo Entertainment System (NES)
Release Date: January 1, 1987   |   Genre: Action
Dance Aerobics is a chance to get fit by following the movements of an aerobics instructor. Players use side B of the Power Pad accessory (a floor mat with 12 pads in a 4 by 3 grid) to follow the movements of an aerobics instructor. To succeed the player must press the pads with there feet and hands at the same time as the on screen aerobics instructor. Any missed movements are recorded on a mistake counter and 10 missed movements will fail the level. The routines (a set of repeated movements) start slow and simple with a bit of no-penalty practise time however as the player gets better the routines get more complex with less practices time. Each level has a set number of routines that increase with each level from 4 at the start to a total of 32 on the final level (level 7). At the successful completion of each level the player will get a pass stamp which they can enter later to skip that level.
Sega Master System
Release Date: January 1, 1991   |   Genre:
Danan, the infant who was rescued from the remains of a wrecked airplane by Jimba, a young Amazon tribesman, came home from hunting one day to find his guardian mortally wounded! What happened to Jimba? Who would do such a thing? Help Danan to find the answers -- stalk the hot, wet jungles of the Amazon, putting the pieces together as you go, and avenge Jimba's death!
Commodore 64
Release Date: July 1, 1988   |   Genre: Action
Mekon, the arch-enemy of humanity with an insatiable lust for power, is back. He’s created the SuperTreens, a genetically engineered species bent on destruction, as well as a new spaceship. As Dan Dare, you must stop him. You have gained access to Mekon’s spaceship, which is packed with SuperTreens. When you find each one you must disable each control box before the time limit, and then reach the next level. Mekon will be trying to reach and activate each one, with the help of his existing race of Treens. Although Dan has six lives, being caught in an blast triggered by the destruction of a level without appropriate shielding is Game Over. Extra lives are scored incrementally after 50,000 points, while energy recharges can be obtained around the game.
Commodore 64
Release Date: July 1, 1986   |   Genre: Action
The Mekon reveals his typically dastardly plan: Earth must submit to his terms or he will propel a hollowed-out asteroid the size of a small planet into Earth. Dan and his sidekick Digby fly to the asteroid in Dan's spaceship, the Anastasia. Arriving at the asteroid they find small buildings and structures and realise it must be inhabited. Digby remains on the ship whilst Dan is lowered down to the asteroid's surface. Once again, Earth is relying on him to defeat the Mekon.