Games

Displaying 12981-12990 of 15808 results.
Microsoft Xbox
Release Date: October 5, 2004   |   Genre: Adventure
An unlikely pair--young Kate Walker and old Hans Voralberg--must now set off on a journey together in search of the last of the fabled Syberian mammoths. Guide Hans and Kate as they face dangerous obstacles that test their courage and determination. You'll encounter new characters in a variety of environments. Each puzzle you solve brings you closer to the heart of a long-forgotten universe. It's now up to you to solve the mysteries behind Syberia.
PC
Release Date: March 30, 2004   |   Genre: Adventure
Syberia II is a 2004 adventure game conceived by Benoît Sokal and developed by MC2-Microïds, and a continuation to Syberia. It is a third-person puzzle-solving game. Stylistically identical to the first Syberia, Syberia II improves upon the first game by introducing more realistic character animation. The game includes a recap of the first chapter, so therefore does not require the player to have experienced the first game. Syberia II continues the adventures of American lawyer Kate Walker from the first game as she abandons her increasingly stressful life in New York in order to accompany an eccentric inventor to a remote land in Russia known as Syberia where surviving remnants of prehistoric mammoths still live. Kate begins at a small frontier town called Romansburg. With helpful instructions (but no real physical help) from Hans' automaton train engineer Oscar, Kate is able to wind and load the train with coal. However, Hans falls ill and must be treated before they continue. From a little girl named Malka, Kate learns that the monks at the monastery on top of the nearby cliff can heal Hans. However, the old patriarch and his strict adherence to his personal rules forces Kate to jump through hoop after hoop just to get him to look at Hans. Worse still, the patriarch deems him a lost cause and figures that skipping straight to spiritual salvation is the best course of action. Kate learns from Hans about a friend of his at the monastery that knows Youkol medicine. Though this man has died since then, Kate obtains his notebook and makes an herbal candle to help Hans. The patriarch of the monks refuses to let them leave, but Kate improvises a sled from Hans' coffin to get him down the mountain. Things go from bad to worse when Kate is asked to fix some mechanical automaton horses on Hans' behalf. Two thieves, Ivan and Igor, hijack the train while she works, intending to reach Syberia and make a profit from the mammoth ivory. Kate is able to follow them using a gangcar powered by a friendly animal called a youki, a cross between a seal and a bear. Kate finally catches up with the train, but it collapses a bridge when it grinds to a halt, stranding Kate on the wrong side. Followed by the youki, which Kate names Youki, Kate works her way across a river, manages to avoid being eaten by a bear, and is reunited with her old friend Boris, whose flying wing crashes nearby. He lends Kate the use of the co-pilot ejection seat to launch her back to the train before Ivan and Igor can escape. Kate manages to make it to the train, but Ivan and Igor have given up on operating it and have left on a snowmobile with Hans as their prisoner. Kate and Oscar are forced to unhinge the passenger car to pursue the kidnappers. By the time they catch up, Ivan is off collecting ivory and the simple-minded Igor is having second-thoughts about the plan, as he is easily intimidated by the noise being made from wind blowing through a nearby statue. Hans has managed to escape his captors, but his whereabouts are as much of a mystery to Kate as they are to Igor. Kate stops the noise and convinces Igor to abandon Ivan. Kate confronts Ivan at a large mammoth statue surround by ivory. Ivan holds her at bay until she manages to convince Oscar to offer some assistance (blowing the train's horn) to create a momentary diversion. However, it doesn't completely succeed and Ivan is just about to do Kate in when the ice on which they are standing cracks, dropping Kate into darkness. Kate awakes in the icy, underground village of the Youkol people. Hans is there, too, but he is on his deathbed. After convincing the Youkol people to help her drag the train inside, Kate makes her way to the shaman's hut. With the help of the shaman, Kate decides to reach Hans in his dreams and convince him to live. In the dream, set in Valadilène, Kate makes her way to the Voralberg factory, meeting young Anna and Hans' strict father, who says that Hans is locked in the attic as punishment. Using the clock to convince him it's time for work, Kate sneaks into the attic to talk to Hans. She convinces Hans, who alternates between his child self and his present self, not to give up. In response, he asks her to help Oscar "open up his heart." He disappears, and Kate touches an object on the table which ends the dream. When Kate delivers the cryptic message to Oscar, the automaton engineer knows what he must do: he will give his "life" for his creator, unlocking his hollow body to form a primitive exo-skeleton/life-support system for Hans. The key to the train and its final task are entrusted to Kate. There are no more tracks to drive on, but a frozen ship that will take them the rest of the way. Once Kate figures out how to get the train to thaw it, Kate, Hans, and Youki board the boat and set sail for the island of Syberia. The journey is delayed by Ivan, who has stowed away on the boat. He attempts to leave Kate on an ice floe, but his inability to operate the vessel allows Kate to sneak back on board and raise the sails, simultaneously getting the boat moving and stranding Ivan on the ice floe. He unwisely decides to make one last show of defiance by tossing a penguin egg: the penguins do not take kindly to their nests being disturbed and kill him off. The ship reaches Syberia at last, but their journey is not quite over yet. The mammoths must be summoned for Hans to ride. Guided by an ancient medallion and some crude drawings on the ship, Kate manages to work out how to activate the Youkol horns and play the mammoth-riding tune. The mammoths are summoned and Hans goes to meet them. Still domesticated after all this time, they gladly let him up on their backs. The game ends with Hans riding one of the mammoths off into the distance, leaving Kate to wave tearfully, knowing she helped Hans fulfill his dream.
PC
Release Date: April 7, 2008   |   Genre: Adventure
The mythical universe of Syberia unfolds before you... Kate Walker, a young ambitious lawyer, encounters incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock a pact with destiny. Far and beyond, a mystical Syberia awaits their arrival with obstacles far more dangerous than ever before, testing their courage, strength and determination.
TurboGrafx 16
Release Date: January 1, 1993   |   Genre:
Sega Genesis
Release Date: January 1, 1992   |   Genre: Action, Platform
In the game you play as Yuko (Syd in the localized version), a teenage schoolgirl that can wield the magical sword of Valis and must travel to the dreamworld of Vekanti to defeat the evil lurking within it. The game plays as a side-scrolling action platformer, in which you avoid obstacles by running and jumping around, and must defeat enemies by striking them with your blade. You can collect power-ups that include different weapons and armor types, all of which you can equip at any time during the game.
PC
Release Date: October 24, 2013   |   Genre: Action
Killing zombies never gets old, but sometimes you just need a break. 

Get back to some serious old-school gaming with Syder Arcade! 
Syder Arcade is a love letter to Amiga games of the ‘90s, no coins, no upgrade grinding, just your tenacity and a motherload of alien invaders. 

 Syder Arcade is a free scrolling, multi directional shoot 'em up, an uncompromised old-school experience, furious, challenging, and straightforward. This game will bring you back in time, when bulky starships were cool and games were about player skill and swearing madly at your computer.
Sega Dreamcast
Release Date: August 31, 2000   |   Genre: Sports
Sydney 2000 offers four modes of play including arcade, Olympic, head-to-head and coaching. Up to four players (human or computer-controlled) can participate in arcade and head-to-head modes. Each player can train or control a team of 12 virtual athletes for whichever nationality he or she chooses. Arcade mode allows you to jump right into any one of the 12 events and test the waters without training your athletes. Two types of play are available: classic and repeat. In classic style, you play all 12 events only once while earning points based on performance in each. Repeat play offers basically the same format with the main difference being the chance to gain higher scores by replaying the events. Olympic mode lets you train a team of 12 athletes, build strength and morale, sharpen skills and prepare for qualification at Olympic trials. This mode offers a 4-stage approach to reaching the goal of Olympic competition: training, invitation, championship, and then the Games themselves. Gymnastics and field and track are just a couple of the activities practiced in this mode.
Sega Genesis
Release Date: January 1, 1993   |   Genre: Action, Platform
Another Warner Bros licensed title. You are Sylvester (the cat) and you are out to catch your favorite meal Tweety (the bird). This game is a 2D side-scrolling action, platform and reflex game. In order to catch Tweety, you will have to overcome many obstacles, which become more and more difficult as you progress through the game.
PC
Release Date: Unknown   |   Genre:
3DO
Release Date: January 1, 1995   |   Genre: Action
In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories. The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way. You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.