Games

Displaying 13491-13500 of 15808 results.
Amiga
Release Date: January 1, 1987   |   Genre: Action
In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US. Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October. Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.
Sega Mega Drive
Release Date: July 22, 1994   |   Genre: Strategy
The Hybrid Front (ハイブリッド・フロント) is a 1994 strategy game by Sega for the Sega Mega Drive released exclusively in Japan.
Sony Playstation 3
Release Date: September 27, 2011   |   Genre: Adventure
The core game and story for both Ico (2001) and Shadow of the Colossus (2005) remains unchanged with the remastered versions. For the remastering, both games have had a graphics overhaul to allow them to support modern high-definition displays up to 1080p. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second; the original PlayStation 2 version of Shadow was noted for pushing the limits of the older console and often suffered from framerate losses.[6] Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing as evidenced by the large landscapes.[7] Both games in the collection support 7.1 surround sound.[8] Ico's remastering is based on the European version, which features additional content that did not make it into the North America release of the original game, as well as some altered puzzles from these original releases. Specifically, upon completing of the game, the player can restart the game to see the English translations of the mysterious language that Yorda, the player-character's companion, uses, and a two-player mode with the second player in control of Yorda.[9] Though there was consideration for inclusion of PlayStation Move motion control support,[10] the final game does not ship with it. The collection includes bonus content, including two XMB Dynamic Themes and exclusive video content for Ico, Shadow of the Colossus and Team Ico's upcoming game The Last Guardian.
Sony Playstation 3
Release Date: October 27, 2011   |   Genre: Construction and Management Simulation, Music
Sony PSP
Release Date: October 25, 2012   |   Genre: Music
The Idolmaster Shiny Festa is a series of three Japanese rhythm video games developed and published by Bandai Namco Games. The games are part of The Idolmaster franchise, and were originally released on October 25, 2012 as Honey Sound, Funky Note , and Groovy Tune for the PlayStation Portable in Japan.
Sony PSP
Release Date: October 25, 2012   |   Genre: Music
The Idolmaster Shiny Festa is a series of three Japanese rhythm video games developed and published by Bandai Namco Games. The games are part of The Idolmaster franchise, and were originally released on October 25, 2012 as Honey Sound, Funky Note , and Groovy Tune for the PlayStation Portable in Japan.
Sony PSP
Release Date: October 25, 2012   |   Genre: Music
The Idolmaster Shiny Festa is a series of three Japanese rhythm video games developed and published by Bandai Namco Games. The games are part of The Idolmaster franchise, and were originally released on October 25, 2012 as Honey Sound, Funky Note , and Groovy Tune for the PlayStation Portable in Japan.
Super Nintendo (SNES)
Release Date: November 11, 1994   |   Genre: Action
The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.
Nintendo Entertainment System (NES)
Release Date: November 1, 1990   |   Genre: Action
When nightmares come to life... You discover you're not immortal! You're a mighty wizard in search of your lost master, Mordamir. Venture into the dungeon and slove the mysteries of each level. Unravel the secrets of The Immortal! The Immortal is an isometric action-adventure game. Your old mentor Mordamir has disappeared. Probably kidnapped. You're not too sure where he might be, but a dungeon is always a good place to look, so you seek out the nearest one and plunge into its depths. Beware: 8 levels of isometric death await. The Immortal is the prototype of a trial-and-error game. Progress is made by encountering a hazard, dying, solving the problem, encountering the next hazard. To solve a level, you have to know its traps and their patterns by heart. As frustrating as this may sound (it is), The Immortal quite cleverly balances annoyance with curiosity and graphical rewards.
Sony PSP
Release Date: Unknown   |   Genre: Platform
The Impossible Game. With a title like that, you know it’ll be a tough ride…but The Impossible Game takes “difficulty” to a whole new level. It’s fast-paced and brutal, but with near-instant respawning, the experience is as smooth as it is deadly. You play a humble orange square, racing against a serene blue background. The trick is that there are plenty of obstacles on this course: triangles are like deadly spikes, and squares can be jumped on top of but will kill you if you slam into them. Likewise, you can die if you fall through a hole in the floor. Your orange square will hurtle forward regardless of the danger, and your only control is simple…tap to jump. Longer taps equal longer jumps, and you’ll need meticulous precision if you want to survive. The music syncs with your music, which is a very nifty effect that adds to the surreal quality of the whole thing. Most of the time, you’ll only survive for a few seconds. The Impossible Game is unforgiving. Every time you die, the counter at the top of the screen takes note and then sends you straight back to the beginning. Most of the time it’s a constant cycle of death and rebirth, and you’ll quickly rack up hundreds of deaths. There’s only one level, but good luck finishing! The Impossible Game would be truly impossible if not for Practice Mode. Tap the white flag, and it will materialize in the level where your block currently is. This places you in Practice Mode—when you die, you get sent back to the flag instead of the very beginning. This lets you get lots of practice with a specific sequence, so you might actually be able to win. Of course, the problem there is that once you’ve mastered it…there’s nothing left, and you’ll quickly move on. (You can post scores to Facebook or Twitter, but how compelling is that, really?) But while The Impossible Game is simple, it’s an incredible ride. High-tempo, life-or-death, and completely seamless, it reminds me of Canabalt without the randomized levels—excellent platforming at its most basic. As a bare-bones example of what a game should be, The Impossible Game is a clear winner.