Games

Displaying 14501-14510 of 15808 results.
Nintendo 64
Release Date: October 21, 1998   |   Genre: Action
Turok 2: Seeds of Evil is a first-person shooter video game originally released for the Nintendo 64 in late 1998. A port was released for Windows OS shortly afterwards, in 1999. It is the sequel to the successful Turok: Dinosaur Hunter and was followed by the 2000 entry in the series, Turok 3: Shadow of Oblivion. It is one of the first Nintendo 64 games to allow use with the RAM Expansion Pak and it was known as Violence Killer: Turok New Generation in Japan. A separate game, also titled Turok 2: Seeds of Evil, was released for the Game Boy Color in December 1998. Although set in the same fictional universe, it follows a different storyline. The game was well received, garnering an 89% from the review collator Game Rankings for the Nintendo 64 version and labeled as a "must-buy" from GameSpot.
Nintendo 64
Release Date: August 30, 2000   |   Genre: Shooter
Turok 3: Shadow of Oblivion picks up where Turok 2: Seeds of Evil left off when gamers were first introduced to "Oblivion" and its lackeys, 'Flesh Eaters. Oblivion is a monstrous cosmic entity that consumed everything in its path. It reigned before the birth of our universe. Invading the bodies of the living and devouring them from the inside-out, Oblivion fed on the very energy of the dead and dying. When the Primagen's Lightship was destroyed, the chain reaction it triggered as a result was so powerful that the universe as it existed was completely eradicated, and the almighty Oblivion was pushed to the very brink of destruction. For the first time, Oblivion felt pain, fear, and hate. Though totally ravaged, Oblivion survived and now desperately seeks a means to punch through the Netherscape that separates our world from the Lost Lands (a strange and primitive world where "time has no meaning"), and the Lost Lands from countless others. The last shreds of the pure energy source that created our world and nearly wiped out Oblivion are contained within the Light Burden, the bag that every member of the Turok lineage has carried. The death of the Turok mantle will signal the beginning of the end: the rebirth of Oblivion.
Nintendo Game Boy
Release Date: December 1, 1997   |   Genre: Action
Turok: Battle of the Bionosaurs is an action platformer Game Boy adaptation of Turok: Dinosaur Hunter, developed by Bit Managers and published by Acclaim.
Nintendo 64
Release Date: March 4, 1997   |   Genre: Shooter
Much like your usual 1st person shooter, although with dinosaurs as your main enemy. Includes 14 high tech weapons, like the Quad Rocket Launcher and the Atomic Fusion Cannon. You control Turok, who must take on the Campaigner and his highly evolved dino's. The objective is to collect pieces of the Chronoscepter, which is the only weapon that can help to destory the Campaigner, and to stop him from using the power of the weapon to destory the Lost Land.
Microsoft Xbox
Release Date: September 2, 2002   |   Genre: Shooter
Nintendo 64
Release Date: October 31, 1999   |   Genre: Shooter
The Lost Land is an unholy world, born from the death of the universe; a strange world where "time has no meaning". If the Lost Land falls, all the universe falls. Since the dawn of time, the Turok have maintained the balance between good and evil, order and chaos. The Turok control The Light Burden, a sacred vessel that holds the last remnants of the pure energy source that created The Lost Land. Whoever controls The Light Burden controls the power of creation. Fierce Battles waged in an effort to wrestle control of The Light Burden from the line of Turok, and thus conquer the Lost Land. A number of fierce warriors have been selected to participate to fight and win the Rage Wars...
Amiga
Release Date: Unknown   |   Genre:
Three-headed demon Morgul has been influencing people's dreams to create nightmares, but more recently these nightmares have become real. Only Turrican can save them in this fast paced side scrolling shoot-em up. It features 5 worlds and 13 levels of challenging gameplay. Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect.
Amiga
Release Date: Unknown   |   Genre:
Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.
Amiga
Release Date: Unknown   |   Genre:
After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas.
Amiga
Release Date: Unknown   |   Genre:
Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within. This side-scrolling action game is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.