Games

Displaying 14611-14620 of 15808 results.
Nintendo Wii
Release Date: Unknown   |   Genre:
Xbox 360
Release Date: October 30, 2012   |   Genre: Action & Adventure, Fighting
For the first time ever, ultimate monsters come to life in all-out ultimate brawls. In Bakugan: Defenders of the Core, youll seize real-time control of towering Bakugan as you unleash their fury in action-packed battles. A thrilling action game that merges fighting and stealth adventure gameplay into one awesome experience, youll control skyscraper-sized Bakugan in your quest to save the worlds cities from the evil Spectra and his Vexos armies. The fate of humankind is in your hands!
Microsoft Xbox 360
Release Date: Unknown   |   Genre:
One day the player's character meets Dan Kuso, one of the Battle Brawlers, who teaches him the rules in a fight against Shuji. (you get a Serpenoid, a Juggernoid, and a Saurus that match the attribute you chose at the start of the game). After going to the local store and meeting Alice, who suggests the player should battle with other brawlers in the park to earn BP (Bakugan Points, the game's currency) a strange Bakugan called Leonidas falls from the sky, who is now the new best friend of the player. (Leonidas' attribute depends on what attribute you chose). Leonidas is an unknown and aggressive Bakugan that was created by all the hate and anger of the lost Bakugan trapped in the Doom Dimension. In several fights the player will meet a lot of people but at the same time a Darkus user, whose name is Marduk, decides to rule over all Bakugan together with Vladitor, another Bakugan that suddenly appears. Right after Naga got the Silent Core, the seals that held Vladitor captive in the Doom Dimension suddenly broke and he escaped from the Doom Dimension. At the end of a tournament when Dan makes the player an official Bakugan Battle Brawler, Marduk is revealed to have allied with Hal G, Masquerade and Naga in order to defeat the Battle Brawlers and rule over the worlds and the Bakugan. The player must win the Ultimate Battle Tournament, defeating also Dan, Runo, Marucho, Julie, Shun, Masquerade, and a 1-on-1 showdown with Omega Leonidas and Battle Axe Vladitor. After the player wins, both Vladitor and Leonidas disappear, saying they have only little power left after the brawl. Later, the player discovers that Vladitor gave Leonidas his remaining power, saying he deserved it, leaving Leonidas to assume that Vladitor "wasn't all bad". The game ends with the player throwing Leonidas in the air shouting, "Bakugan brawl!".
Sega Master System
Release Date: October 15, 1998   |   Genre: Puzzle
Baku Baku Animal is a variation on the very often copied Tetris type of game. The game has three different play modes: practice, normal and hard. The objective is to pair animal heads with their respective food. If a rabbit head comes falling, you must make it fall on a pile of carrot tiles, dog heads with bones, panda heads with bamboos and monkey heads with bananas. There is a bonus item, the "BB coin", which will appear from times to times, and remove piled tiles from the playfield. Removed tiles will be sent to the opponent's playfield all at once, increasing the difficulty of the task. Polly will face several contestants, and she'll win when her opponents get their playfield piled to the top.
Sega Saturn
Release Date: August 31, 1996   |   Genre:
Baku Baku is a Puzzle game, developed by Minato Giken and published by Sega, which was released in 1996.
Sony PSP
Release Date: August 23, 2012   |   Genre: Role-Playing
Bakemonogatari Portable (化物語ポータブル, Bakemonogatari Potaburu) is a video game adaptation of the Bakemonogatari light novel series, released for the PlayStation Portable by Bandai Namco Games. It was released on August 23, 2012 in Japan.
NeoGeo
Release Date: January 1, 1991   |   Genre:
Microsoft Xbox 360
Release Date: September 22, 2008   |   Genre:
Sega Mega Drive
Release Date: March 8, 1991   |   Genre: Strategy
Bahamut Senki (バハムート戦記) is a 1991 strategy game for the Sega Mega Drive by Sega released exclusively in Japan.
Super Nintendo (SNES)
Release Date: February 9, 1996   |   Genre: Role-Playing, Strategy
Bahamut Lagoon combines RPG mechanics with squad-based combat. Characters have HP, MP (SP for fighter characters), EXP, equipment, stats and class-specific, SP-draining special elemental abilities very much like traditional console RPGs. The player can explore his surroundings, talk to people and visit shops when not in battle, though to a limited degree as there is no world map and no way to leave the current area. The game's core is its turn-based battles fought on a 2d grid. Characters are assembled into parties of four and the player allowed a maximum of six parties, which are usually well outnumbered. The two opposing sides act in alternating turns so that each party can move once and/or attack once a turn. Attacks are divided into distant and close-up combat. In the former, a party uses a special ability (e.g. casting fireballs, throwing lightning, healing allies) of one of its members at a distance. The range and possible area of effect damage vary per ability. If the attacking party has two or more characters with the same ability, they join in the action to multiply its effectiveness. Distant combat results in less money and generally less damage, but the target cannot retaliate. Distant attacks can also affect the field; fire and ice ignite or extinguish forests and melt or freeze ice, etc. Close-up, each unit in two adjacent opposing parties can act once. Very much like Final Fantasy SNES combat, they can attack an enemy, use an item or a special ability (though these can't be combined and most only affect one target instead of all) or defend. Dragons are the player's ace in the hole. They have their own stats and gain experience like normal characters do. In battle, each party has a dragon attached to it and draws a large portion of its strength from that of its dragon: if a party's dragon is slain, the party will lose the ability to use special attacks and class-specific abilities for the remainder of the map. The beast acts as a very powerful autonomous unit that moves after its party does and it cannot be controlled beyond very simple commands, e.g. "Come!" Out of battle, dragons will eat anything and raising them by feeding them items is an important part of the game. Feeding can improve their stats as well as affect their behavior on the field, and the dragons develop into new forms as they grow. The player can change the characters in each of the parties, their formation as well as what dragon represents them at will.