Games

Displaying 14651-14660 of 15808 results.
Sony Playstation
Release Date: November 30, 1998   |   Genre: Sports
Backstreet Billiards is one of the most unique and full fledged pool simulations for Playstation. This game offers a wide variety of pool and carom games: 8-Ball, 9-Ball, Rotation, Basic Pool, 141 Continuous, Bowlliards, Cutthroat, 5-9 and One Pocket. Carom games include: 3-Ball, 4-Ball, Free, One Cushion, and Three Cushion. Adding to that are timed, trick shot and practice modes. The most unique aspect of the game though is a story-mode. This mode consists of a adventure game where you play as a character on the search for his father's famous pool cue. The story mode allows you to visit different locations and challenge opponents who get tougher along the way. Hidden items and ability upgrades help you along the way in this RPG like mode. Four player's are supported with or without multitap.
Atari 2600
Release Date: January 1, 1979   |   Genre:
While the BACKGAMMON Game Program contains instructional features for the beginner, it can also provide challenging gameplay for the most advanced player. It follows the full rules of the game and also contains Acey-Deucey, a variation of Backgammon.
Arcade
Release Date: January 1, 1995   |   Genre: Racing
Backfire! is a 3D rally racing arcade game released by Data East in 1995. Players can choose between 2 fictitious rally cars, "Farco R4 Cup" or "Andula 2.0", and race through 6 stages. It is also possible to play one against another on a split screen.
Microsoft Xbox 360
Release Date: June 1, 2010   |   Genre: Sports
Nintendo Game Boy Advance
Release Date: October 4, 2001   |   Genre:
Wii
Release Date: October 25, 2011   |   Genre: Adventure, Action
Marty must go back in time and get aid from a resistant teenage Emmett Brown, or else the space time continuum will forever be unraveled! Features Featuring Christopher Lloyd as Doc Brown Special appearances by Michael J. Fox and Claudia Wells Created in cooperation with movie series Co-Writer and Producer, Bob Gale. Play as Marty McFly in a 5-part cinematic adventure Meet up with your favorite characters from the trilogy Change history, then cope with the unintended consequences Built-in goal and hint systems streamline gameplay
Commodore 64
Release Date: July 15, 1991   |   Genre: Action
Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: •Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective. •Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets. •Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back. •The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.
Nintendo Entertainment System (NES)
Release Date: December 31, 1990   |   Genre: Action
When Doc takes Marty to the year 2015 to prevent his future son from committing a crime, old Biff takes the Gray's Sports Almanac and travels back to 1955 and gives the book to his younger self. Over the next three decades, young Biff uses the information to win money on the outcome of each sporting event he bets on, making him the richest and most powerful man in the world by 1985A. To ensure that no one else gets their hands on the almanac, Biff travels through time and collects various items and puts them behind locked doors in three different periods. This action has caused a disruption in time, and now the Space Time Continuum is falling apart. With Hill Valley in ruins, Marty must now travel to all three periods, then find and return all the items back to their original places in order to retrieve the almanac and destroy it.
Commodore 64
Release Date: July 15, 1990   |   Genre: Action
Back to the Future II is a collection of five arcade and puzzle games. Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: •Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. •Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence. •Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys. •Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking. •Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.
Commodore 64
Release Date: July 15, 1986   |   Genre: Action
In the single mode game, the player controls Marty McFly through various stages set in 1955 in which he collects various clock icons in order to advance to the next level, and avoid the gradual vanishing of his future (indicated by a fading photograph at the bottom of the screen). If the photograph fades fully, Marty would lose a life as it would show him vanishing. Collecting 100 clocks restored the photograph to its full, unfaded status. Two power-ups can help improve Marty's control: bowling balls that can destroy enemies and a skateboard which can speed up gameplay. There are also three minigames at the end of each stage, featuring such scenarios as Marty repelling Biff Tannen's gang of bullies from a cafe, blocking all the kisses Lorraine sends Marty (in the shape of little hearts), and having to position his guitar properly to stay in tune at the dance in order for George and Lorraine to kiss. The gameplay on these stages is often compared to that of Paperboy.