Games

Displaying 15641-15650 of 15808 results.
Nintendo Entertainment System (NES)
Release Date: August 21, 1991   |   Genre: Construction and Management Simulation
A Ressha de Ikou is a simulation construction game. The title translates to "Let's Take the A-Train". Players must use the resources available to them in order to create a bustling railway center and increase their profits as they go.
Amiga
Release Date: Unknown   |   Genre:
This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round.
Amiga
Release Date: Unknown   |   Genre: Platform
A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.
Commodore 64
Release Date: July 1, 1989   |   Genre: Action
A Nightmare of Elm Street is an action game based on the movie of the same name, where the player attempts to free friends from the grasp of the evil Freddy Krueger. Find a way into Freddy's house on Elm Street, enter the Nightmare World, and fight him with unique powers or die trying! Before the game begins, the player must first choose one of available five characters in an attempt to free Joey who, as informed by this selection screen, has been already been captured by Freddy. Spending too much time during this section will allow Freddy to capture random character, until all but one selectable character is left, so choose a character quickly! When a character is selected, all the other characters are deemed captured by Freddy and must also be rescued. Each character has a different Soul mater and Power meter rating, as well as unique abilities. Soul represents the player's health and if it runs out, the player dies. Power is used up every time the player uses a special ability.
PC
Release Date: October 8, 2010   |   Genre: Adventure
A New Beginning is a point-and-click adventure game for Microsoft Windows. It was developed by Daedalic Entertainment, and is published by Lace Mamba. The game takes place in a post-apocalyptic scenario, where earth has been destroyed by forces of nature.
Amiga
Release Date: January 1, 1986   |   Genre: Adventure
A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying.
Microsoft Xbox 360
Release Date: September 12, 2009   |   Genre: Construction and Management Simulation
Build your own Medieval world in A Kingdom for Keflings, a city-building game from NinjaBee. Play as a giant to help the tiny Keflings build up and beautify their Kingdom. Start out small, unlocking new blueprints, buildings and tasks as you work towards designing and building a Kefling castle. Create your own private world, or construct a kingdom with your friends online!
Arcade
Release Date: Unknown   |   Genre:
PC
Release Date: Unknown   |   Genre:
PC
Release Date: September 29, 2011   |   Genre: Construction and Management Simulation
A Game of Thrones: Genesis is a real-time strategy game and acts as a prequel to the novel series A Song of Fire and Ice. During the campaign the player lives through the years -740 to 299. The player does not build up the settlement, but begins with one - territorial gain is achieved by politics. With the help of ambassadors the player and the AI try to achieve contracts with other cities and rulers. Possible actions include weddings, spying, assassins or secret contract - possibly while another house has an official contract with the partner. However, every action influences the piece meter - when it runs out, war begins. Then the game becomes a traditional real-time strategy game in which units with different advantages and disadvantages fight against each other.