Games

Displaying 15781-15790 of 15808 results.
Amiga
Release Date: September 1, 1993   |   Genre: Action
Once every year, the games world is rocked by a game so stunning, so fast, so colorful, so big, so demanding, so mega, so awesome, so varied, so incredible, and so full of fabulous features and unexpected treats, that everybody just looks at it and says "THAT'S IT!" This year, Zool, The Ninja From the Nth Dimension, is definitely "IT!"
Atari Jaguar
Release Date: January 1, 1994   |   Genre:
Zool and his daring lovely sidekick Zooz face a challenge that would wilt the knees of even the toughest Ninja. The Nth Dimension is under attack from the evil forces of Krool. Our heroes must restore the Nth Dimension to equilibrium and exile Mental-Block and his mind-numbing cronies before imagination is wiped out of existence. Zoon the two-headed intergalactic wonder-canine will help, but you'll need skills from the Nth Dimension to save imagination!
Nintendo Game Boy
Release Date: January 1, 1993   |   Genre: Platform
Sega Genesis
Release Date: November 3, 1989   |   Genre: Action, Puzzle
Zoom! is an arcade style puzzle game. Your character Zoomer (a Pacman lookalike with arms & legs) must trace the outline of the squares on the game board to light them up. Points are awarded when full squares are formed, although the game also displays how many lines must still be completed. You proceed to the next level when all the squares have been lit up. There are various monsters that will try to hunt you down - contact with these costs you energy and eventually a life. There are also a number of power-ups that will aid your quest - quick filling of tiles surrounding the bonus piece, a level skip and bonus points, for example.
PC
Release Date: September 3, 2001   |   Genre: Puzzle
Zoombinis Logical Journey is an Action game, published by Broderbund, which was released in 2001.
Nintendo Game Boy Advance
Release Date: August 4, 2005   |   Genre:
US version cancelled, released in Europe and Japan in 2005.
Atari Jaguar
Release Date: January 1, 1996   |   Genre: Puzzle
Right here inside this cardboard box is the excitement you crave, the challenge you need. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching, and your mind is molten. Scorching four-way action! 99 levels of action! Demands strategic thinking.
PC
Release Date: Unknown   |   Genre: Adventure
Magic has been banned from the great Underground Empire of Zork. By edict of the Grand Inquisitor Mir Yannick, the Empire has been sealed off and the practice of mystic arts declared punishable by "Totemization" (a very bad thing). The only way to restore magic to the kingdom is to find three hidden artifacts: The Coconut of Quendor, The Cube of Foundation, and The Skull of Yoruk. Join forces with Dungeon Master Dalboz who calls you "AFGNCAAP"( politically-correct initialism for "Ageless, Faceless, Gender-Neutral, Culturally-Ambiguous Adventure Person") and together you travel throughout the Underground Empire's many locations, such as Hades, Flood Control Dam #3 and The Dungeon Master's Lair in an attempt to find the three missing artifacts and bring about the fall of the Inquisition. Zork: Grand Inquisitor is the last installment of the famous Zork adventure series. It uses the same formula as its predecessor: first-person perspective, 360 degree camera rotation, pre-rendered backgrounds, and live actors. Humor and comical pop-culture references accompany you throughout the entire game and guarantee that you will never get bored. So if you are looking for a not so serious oldschool adventure then this gem is for you.
Commodore 64
Release Date: December 1, 1980   |   Genre: Adventure
The game takes place in the Zork calendar year 948 GUE (although the passage of time is not notable in gameplay). The player steps into the deliberately vague role of an "adventurer". The game begins near a white house in a small, self-contained area. Although the player is given little instruction, the house provides an obvious point of interest. When the player enters the house, it yields a number of intriguing objects: an ancient brass lantern, an empty trophy case, an intricately engraved sword, etc. Beneath the rug a trap door leads down into a dark dungeon. But what initially appears to be a dungeon is actually one of several entrances to a vast subterranean land—the Great Underground Empire. The player soon encounters dangerous creatures, including deadly grues, an axe-wielding troll, a giant cyclops and a nimble-fingered thief. The ultimate goal of Zork I is to collect the Twenty Treasures of Zork and install them in the trophy case. Finding the treasures requires solving a variety of puzzles such as the navigation of two brutal mazes and some intricate manipulations at Flood Control Dam #3.
Commodore 64
Release Date: Unknown   |   Genre: Adventure
The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.