Games

Displaying 1571-1580 of 15808 results.
Nintendo Game Boy Advance
Release Date: November 26, 2002   |   Genre:
Nintendo Game Boy Color
Release Date: December 4, 2001   |   Genre: Action
Sony Playstation
Release Date: June 1, 1996   |   Genre: Flight Simulator, Shooter
Players will be manning the F-14 fighter plane. Not only does this baby come with all the necessary tools and equipment needed for survival (radar, warning lights, altitude meters), it comes with a variety of missiles; there are standard air-to-air missiles, the air-to-ground AGMs, U238s made from depleted uranium, a disastrous Nuke, and the multiple target MIRV. It also comes with some defensive tools such as chaffs and flares that trick enemy radar. Don't worry, you're not going in the air alone! Merlin will act as your Radar Intercept Officer; loosely translated, he's the guy that sits behind you and watches out for enemy target locks. Additionally, the sweetly calm Raven and your arch rival Stinger will assist Maverick as his wingmen. When you get in a sticky situation, count on these guys to help you out!
Nintendo GameCube
Release Date: Unknown   |   Genre:
Top Gun: Combat Zones is a combat fighter simulation game that allows you to build an unlimited number of new missions along with choosing your plane and terrain. Engage in dangerous ground level missions as you level targets through dangerous canyons and extensive cityscapes.
Commodore 64
Release Date: Unknown   |   Genre:
The sun shimmers on the horizon as your armed-to-the-teeth Navy fighter screams from the carrier deck, accelerating into the danger zone. High above hostile waters your mission is to defend the task force from enemy attack. Suddenly, bogeys flash onto your radar. They're everywhere, diving toward you at Mach 2. Only a second to react, you go to guns and arm missiles. Your heart pounds and palms sweat as you blast into the dogfight with cannons blazing. Tracers zip past your engines. Shells shatter your senses. Now it's just you against them. And to survive you'll need more than speed and firepower. You'll need guts and instinct. You'll need to be a "TOP GUN" pilot!
Nintendo 64
Release Date: December 3, 1999   |   Genre: Racing
Top Gear Rally 2 is a racing game for the Nintendo 64. It was released in 2000, and is a sequel to Top Gear Rally. The game's objective is the same as the prior version: race through different locations (like farms, jungles, deserts and mountains) with the possibility of changing the climate (clear, rain, and snow). The game will randomly choose whether it is day or night.
Nintendo 64
Release Date: August 13, 1997   |   Genre: Vehicle Simulation
On the Nintendo 64, Top Gear Rally features a realistic physics model with functioning suspension. At the time, this was an impressive new gameplay development. Road surfaces, including their imperfections, were accurately modeled to give the player the feeling of actually driving a car. The performance of each vehicle in the game was unique. Not only with respect to engine power, but also areas such as tire grip, suspension stiffness, steering tightness, and between different drive-trains such as front-wheel drive, rear-wheel drive, and four-wheel drive. The game also features the possibility of damaging the vehicles, although the damage does not affect performance. The game features a soundtrack consisting of tunes with a sort of trance-style. The electronic XM music was composed by Barry Leitch, who also worked on Super Nintendo Top Gear releases.
Nintendo Game Boy Color
Release Date: January 1, 2000   |   Genre:
Nintendo Game Boy Color
Release Date: April 1, 1999   |   Genre: Racing
Nintendo 64
Release Date: November 23, 1998   |   Genre: Racing
In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race.