Games

Displaying 11-20 of 15808 results.
Microsoft Xbox 360
Release Date: July 11, 2012   |   Genre: Puzzle
Experience new levels of ball-blasting action! Leap in and conquer 69 levels of Adventure mode. Discover four new Spirit Animals (at least one of them is a monkey!) and harness their abilities to power up your game. Dive in to the high-stakes Iron Frog mode: 10 levels, one frog. Can you make it out alive? Battle all 8 tiki bosses in the fast-paced Boss Rush. Enter the Weekly Challenge and compete for high score on a new level every week. (with Bejeweled 3 & Feeding Frenzy)
Mac, Windows
Release Date: August 30, 2006   |   Genre: Casual
Survive the ancient temples of Zuma, the critically acclaimed action-puzzler from PopCap! Deep in the jungle lie hidden temples bursting with traps and trickery, and it's up to you to uncover their treasures. Fire magical balls from your stone frog idol to make matches of three or more and clear the deadly chain before it reaches the golden skull. Explore all the temples if you're good, youll rack up huge combos and special bonuses that'll help you on your way. But think fast and aim smart, or you'll be history in this action-packed puzzle challenge! Key Features 3D accelerated graphics and effects. Stunning sounds and tribal tunes. Explore the Adventure mode and test your skills in Gauntlet mode. Over 20 temples to explore! PC System Requirements Minimum Requirements: Windows 98/ME/2000/XP, 128 MB RAM, 500MHz or faster, DirectX: 7.0 Mac System Requirements OS:OS X version 10.5.8 Processor: Intel Core 2 Duo Memory: 256MB of RAM Other Requirements: Recommended DuckTales: Remastered
Nintendo DS
Release Date: March 10, 2009   |   Genre:
Zubo is a music-based rhythm action game featuring a unique set of characters that is scheduled to ship worldwide later this year, exclusively on the Nintendo DS handheld system. Players enter the world of Zubalon to help the colorful and zany inhabitants, the Zubos, defeat an evil force, which is bent on world domination. Players can befriend the Zubos they meet along the way, feed and nurture them, help them gain skills and strength, and assist them in their battles with the enemy, the dastardly Zombos.
PC
Release Date: Unknown   |   Genre: Adventure
You’re on the threshold of a whole new experience, for ahead of you is the extraordinary anthology of the Great Underground Empire. Once you step through the door to Zork, you leave the world of arcade games and trite fantasies behind and enter the dimension of your imagination. Every plot, every puzzle, every personality has been honed and perfected to make your experience uniquely realistic and involving. The Zork saga is text adventuring at its finest. Welcome to the Underground. Your greatest challenge lies ahead – and downwards.
PC
Release Date: Unknown   |   Genre: Adventure
The caravan of the brave adventurers heads towards Accardi-By-The-Sea, each of them motivated in his (or her) own way. The magician Frobwit is on his way to the Convention of Enchanters and Sorcerers; the lovely Acia is travelling to visit her sickly grandmother; the merchant Gurthark simply wants to sell goods; and the scout Ryker ponders the new feeling that has entered his life: love...
PC
Release Date: Unknown   |   Genre: Adventure
The Egreth Castle, once the royal abode of the proud king Duncanthrax, has now become a terrifying, haunted place. Trolls, hobgoblins, and night gaunts have turned the castle into their permanent residence. On top of that, an evil, insane, and powerful wizard is controlling everything that happens in and around the castle. A caravan of brave adventurers, guided by a magical amulet, reaches the castle. Will the heroes be able to overcome all obstacles and find a way to defeat the evil?..
PC
Release Date: February 29, 1996   |   Genre:
Zork Nemesis: The Forbidden Lands is a graphical first person adventure game in the style of Myst, mixing logic puzzles with live-action FMV sequences which advance the story. The player views each location from a first-person perspective, and can rotate the camera 180 degrees to get a full view of your surroundings. Like other Zork installments, the game contains humorous elements, but in general its story and atmosphere are darker, including images and themes such as decapitated heads and human sacrifice.
Commodore 64
Release Date: July 1, 1983   |   Genre: Adventure
In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?
Commodore 64
Release Date: Unknown   |   Genre: Adventure
The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
Commodore 64
Release Date: December 1, 1980   |   Genre: Adventure
The game takes place in the Zork calendar year 948 GUE (although the passage of time is not notable in gameplay). The player steps into the deliberately vague role of an "adventurer". The game begins near a white house in a small, self-contained area. Although the player is given little instruction, the house provides an obvious point of interest. When the player enters the house, it yields a number of intriguing objects: an ancient brass lantern, an empty trophy case, an intricately engraved sword, etc. Beneath the rug a trap door leads down into a dark dungeon. But what initially appears to be a dungeon is actually one of several entrances to a vast subterranean land—the Great Underground Empire. The player soon encounters dangerous creatures, including deadly grues, an axe-wielding troll, a giant cyclops and a nimble-fingered thief. The ultimate goal of Zork I is to collect the Twenty Treasures of Zork and install them in the trophy case. Finding the treasures requires solving a variety of puzzles such as the navigation of two brutal mazes and some intricate manipulations at Flood Control Dam #3.