Games

Displaying 271-280 of 15808 results.
PC
Release Date: September 10, 1997   |   Genre: Sports
Actua Soccer 2 or sometimes Actua Soccer 98 due to its capitalization on the 1998 FIFA World Cup was one of the many football titles released to capitalize on the 1998 World Cup, and once again included national teams, but a more polished engine (optimized in the PC version for 3D graphics cards), (in some versions) the full Italian Serie A league, and a new "scenario" mode assured good sales and mostly positive reviews. It also included a team creator mode, which enabled the player to make up to 128 custom teams. Barry Davies was joined by Trevor Brooking on the commentary, and the game featured England football team captain and striker Alan Shearer not only on the cover, but also providing interviews about the game in the press. Michael Owen and Simon Tracey provided motion capture for the players. The game also featured menu music and a cameo appearance from Welsh rockers, Super Furry Animals, which could only be activated after entering a cheat code. Actua Soccer 2 was also bundled with Creative Technology's Voodoo 2 graphic cards, which helped to achieve widespread distribution and popularity.
PC
Release Date: May 12, 1998   |   Genre: Sports
The last of the series, Actua Soccer 3 arrived in late 1998. For the first time, both club and national teams were present, plus other teams (such as Arsenal LFC) and various joke teams. While its predecessor had been criticized for the absence of club teams, Actua Soccer 3 featured a total of 25 leagues with 450 national and international teams, more than any game of the time except the earlier Sensible World of Soccer as well as over 10000 players. The graphics used a slightly improved version of the Actua Soccer 2 engine with much improved weather effects. Trevor Brooking was replaced by Martin O'Neill as Barry Davies' commentary partner. "Let Me Entertain You" by Robbie Williams was the only ingame soundtrack the classical operatic theme Cavalleria Rusticana (Rustic Chivalry) by Pietro Mascagni was played during the game's introduction video.
Sega Saturn
Release Date: November 30, 1996   |   Genre: Sports
Actua Soccer Club Edition is a re-edition of Actua Soccer, released with the 20 teams of the English Premiership instead of international competitions. New commentary was recorded and some Premiership historical data was included. All remaining aspects of the game were unchanged or just tweaked. The rest of the game is well known to fans of the genre - it was the first fully polygonal football game on the market, which allowed an unprecedented graphical realism and (technically) unlimited camera angles.
PC
Release Date: January 3, 2013   |   Genre: Life Simulation
Actual Sunlight is a short interactive story about love, depression and the corporation. The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life. The story is linear, unavoidable and (hopefully) thought-provoking. You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn't change him. Gameplay is minimal, and serves only to move from one part of the (admittedly) text-heavy story to the next. The game fiercely attempts to be worth it.
PC
Release Date: January 1, 1991   |   Genre: Role-Playing
The party of adventurers has just escorted a caravan from the dwarven-ruled citadel Adbar to the city of Yartar. Now it's time to relax - the heroes head to the nearest tavern for food and drinks. However, somebody slips a drug into their food, and they all pass out. Upon awakening, they discover that they have been robbed of nearly all their possessions. The heroes must now begin everything from scratch. Investigating the matter, they unravel a much bigger and more sinister plot, which involves the evil organization Zhentarim and their plans for conquering the land. Gateway to the Savage Frontier is a Gold Box Advanced Dungeons & Dragons role-playing game set in a Forgotten Realms area known as the Savage Frontier. The gameplay is very similar to other games in the series, including creating and managing a six-member party of adventurers following the AD&D rules, first-person view for exploration, and turn-based combat. A new addition is a world map travel mode, which includes enemy encounters, and character-specific side quests, which can be undertaken by finding and talking to certain non-playable characters.
PC
Release Date: January 1, 1992   |   Genre: Role-Playing
The Heroes of Ascore have been magically summoned to help old dwarven allies retake the city of Llorkh from the foul Zhentarim legions. After that, there are more dangers that lurk in the wilds of the Savage Frontier... The sequel to Gateway to the Savage Frontier is a role-playing game using SSI's standard Gold Box gameplay system. You can import existing characters from playing the first game. The game is viewed form above, as you move your party into mystery, buildings and combat. The game now includes weather changes that affect movement and NPC interaction.
PC
Release Date: January 1, 1991   |   Genre: Role-Playing
Ten years have passed since the events described in Pool of Radiance, and the heroes return to the city where it all started, Phlan. The city is thriving, and looks quite idyllic; but a sinister force is lurking deep in the shadows... After the heroes leave to escort the council member Sasha on a diplomatic assignment, the evil Lord Bane sends four of his most feared lieutenants to destroy the cities of Faerun and twist our dimension. The goal is clear: explore the land and rid it of the evil, by taking on Bane's minions one by one... Pools of Darkness is the fourth of Gold Box series of classic-style AD&D-based role-playing games. The gameplay is quite similar to other games of this type. At the start of the game, the player creates a party of characters (up to 6). Classic AD&D races (dwarf, elf, half-elf, gnome, etc.), character classes (fighter, paladin, monk, wizard, etc.), alignments (Good/Evil and Lawful/Chaotic axis), and statistics (strength, intelligence, wisdom, etc.) are there for the player to choose and adjust. Once the party is created, the player begins the exploration of the city of Phlan. Upon exiting the city, the player explores a top-down map, visiting dungeons and other locations of interest, as well as engaging in combat. The turn-based combat is done in similar style as other Gold Box games: the player navigates characters one by one on the top-down battle field, assigning various commands. Experience points are gained after successfully defeating enemies. Enemies appear randomly on the world map as well as in dungeons.
Commodore 64
Release Date: Unknown   |   Genre: Role-Playing
PC
Release Date: January 1, 1988   |   Genre: Role-Playing
Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up.
PC
Release Date: April 11, 2011   |   Genre: Adventure
Adam Venture is an action explorer hero; adventurous but using his wits rather than resorting to violence. Brought to life from a third person perspective with the Unreal 3™ engine, adventure gamers are in for a real visual treat in combination with family values storytelling. In this second installment of the episodic series, Adam Venture and his crew end up in 1920’s Jerusalem after having escaped alive from the Caverns of Eden. On their continuous search for the Lost Garden of Eden, they become entangled in a thickening plot featuring a ruthless dig for the ancient King Solomon’s treasure - but is that really all there is to it? Not all is as it seems…