Games

Displaying 3021-3030 of 15808 results.
Nintendo Wii
Release Date: August 20, 2007   |   Genre:
Amiga
Release Date: Unknown   |   Genre:
Super Methane Brothers is a 1993 platform arcade game released for Amiga by Apache Software Ltd.. The gameplay is similar to Taito's Bubble Bobble. Puff and Blow each have a Methane Gas Gun which fires a cloud of immobilising gas. If this comes into contact with a bad guy he will be absorbed into the gas and then float around the screen for a limited time. Bad guys are harmless in this state. Puff and Blow must suck the floating gas clouds into their guns and blast them out against a vertical surface. Bad guys then turn into bonuses which can be collected.
Microsoft Xbox 360
Release Date: October 20, 2010   |   Genre: Platform
Super Meat Boy is a tough as nails platformer where you play as an animated cube of meat who's trying to save his girlfriend (who happens to be made of bandages) from an evil fetus in a jar wearing a tux. Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming. Ramping up in difficulty from hard to soul crushing SMB will drag Meat boy though haunted hospitals, salt factories and even hell itself. And if 300+ single player levels weren't enough SMB also throws in epic boss fights, a level editor and tons of unlock able secrets, warp zones and hidden characters.
Super Nintendo (SNES)
Release Date: October 4, 1995   |   Genre: Platform
The Evil Magikoopa, Kamek, is out to kidnap Baby Mario! In this sequel to Super Mario World, you play as Yoshi. Your goal is to successfully carry Baby Mario back to his parents in the Mushroom Kingdom while avoiding all of Kamek's clever traps and evil minions. Enjoy the various backgrounds of the rich and vibrant locales of Yoshi's Island as you race to complete your quest. Is Yoshi up to the momentous task at hand? Help him toss his eggs, manipulate unique objects and solve puzzling situations! When in doubt, don't be afraid to try EVERYTHING!!
Nintendo Wii
Release Date: Unknown   |   Genre:
Nintendo GameCube
Release Date: August 26, 2002   |   Genre: Adventure
When Mario arrives on tropical Isle Delfino, the once-pristine island is polluted and plastered with graffiti. Even worse, he's being blamed for the mess! Now instead of enjoying a relaxing vacation, Mario has to clean up the place and track down the real culprit.
Nintendo GameCube
Release Date: December 5, 2005   |   Genre: Sports
Nintendo's foray into sports titles continues with Super Mario Strikers, a new soccer game that's unlike anything ever to hit the pitch. Whether players are freezing their opponents with an ice-cold shell, unleashing a spiny shell on their hapless opponents or making entire teams flee in terror with a roving Chain Chomp, they're sure to see something new around every corner kick. Super Mario Strikers features all the favorite characters from the Nintendo universe, as well as four-person multiplayer action that will have players and their friends cheering all night long. Get ready for the world cup of gaming.
Nintendo Wii
Release Date: September 1, 2008   |   Genre: Role-Playing
Set in the Mushroom Kingdom and featuring its cast of well-known characters, this adventure RPG begins with a familiar scenario: Mario must rescue Princess Toadstool from Bowser. However, a mysterious new enemy named Smithy soon appears, and Mario and Bowser are forced to fight as allies for the first time in their long history. In the quest to defeat their powerful new foe, they’ll journey across a wide variety of locations (a town of mining moles, a tropical forest, a thundering waterfall—just to name a few) and tackle a mix of obstacles requiring both expert timing and strategy to overcome. Along the way, they’ll gain experience and grow more powerful, while also meeting new characters whose unique abilities will be needed to take on Smithy and his gang. Striking a perfect balance of traditional RPG elements and the action-packed game play Mario is famous for, it’s easy to see why this title has earned “legendary” status!
Nintendo Game Boy
Release Date: October 21, 1992   |   Genre: Platform
The objective of Super Mario Land 2 is to reach the end of each level, defeating or avoiding enemies while doing so. The game retains several enemies from the Mario series, such as the Goomba and the Koopa, and also introduces several new enemies. Enemies can usually be defeated by jumping on their head, but also may need to be defeated in different ways, such as a fireball. Other famous mechanics include Warp Pipes, which allow the player to enter hidden areas or find shortcuts, coins, and ? Blocks, which hide coins and items. Unlike in previous Mario games, coins are not used to get lives; instead, they are used to play games in a special area that awards lives and other power-ups. To gain lives, instead, the player must find hearts like they did in the original. After killing 100 enemies, a star comes flying down which provides a short period of invincibility. The star can also be found at other places in the game. While being invincible, the 5th and each subsequent enemy killed will provide one life. While its predecessor was similar to the original Super Mario Bros., Super Mario Land 2 has more in common with Super Mario Bros. 3 and Super Mario World: The player is no longer restricted to moving right in a level, and any level (except for the introductory stage) can be replayed. At the end of a level, there is a door that must be touched to clear a level. In addition, there is also a bell above the door which, if touched, activates a mini-game where the player can try to get either a power-up or extra lives. There are 32 levels in total, based in several different themed zones. Some of the levels can only be accessed by entering in secret exits found in regular levels. Once the player clears or loses a life in these secret levels, he or she is returned to the level where the secret exit was found. Each zone has its own boss, which must be defeated to get one of the 6 Coins. If the player loses all of Mario's lives, all of the 6 Coins are returned to the bosses, which must be defeated again to retrieve the coins. Super Mario Land 2 features three returning power-ups—the Super Mushroom, Fire Flower, and Starman. The Super Mushroom increases Mario's size, the Fire Flower gives him the ability to shoot fireballs, and the Starman makes Mario invincible to anything besides pits. Both the Super Mushroom and the Fire Flower also allow Mario to do a spin jump like in Super Mario World. Due to the grayscale palette, Fire Mario is differentiated from Super Mario by having a feather in his cap, a feature not seen in any other Mario series game. Also unique to Super Mario Land 2 is the Magic Carrot power-up, which turns Mario into Bunny Mario. Bunny Mario can jump higher, jump repeatedly by holding down the jump button, and descend slowly using his ear (Interestingly, this shows a similarity to the "Super Leaf" power-up in Super Mario Bros. 3). Like Super Mario World, instead of going through a series of stages through each world, the player navigates a large overworld map that contains an additional map for each world with its own series of stages followed by a boss. However, the six worlds can be played in any order unlike in most Mario games that feature overworld maps. The game also saves the player's progress after beating a stage, though this is the first Mario game released to a portable console to have a save feature.
Nintendo Game Boy
Release Date: April 21, 1989   |   Genre: Platform
The gameplay of Super Mario Land is similar to that of Super Mario Bros. and its Japanese successor for the Nintendo Entertainment System. As in the previous games, the player takes over the role of Mario. The ultimate objective is to defeat Tatanga, the "Mysterious Spaceman," and save Princess Daisy. However, there are some differences from earlier Mario games as well. Mario's primary attack is to jump on top of his enemies, which normally kills them. However, there are a few antagonists who cannot be undone in this manner or may even cause damage to Mario if he jumps on them. Power-ups like the Super Mushroom work normally, but the Fire Flower enables Mario to throw "superballs" that fly at a 45-degree angle and ricochet off floors, walls, and ceilings. Unlike traditional fireballs, Superballs can also be used to collect coins, which is useful for coins that are difficult or impossible to reach otherwise. Also, unlike other games in the series, gameplay doesn't pause briefly when Mario collects a power-up or takes damage. In two specific levels Mario flies in the "Sky Pop" aeroplane or travels in the "Marine Pop" submarine instead of walking. In these levels, there is no Super Flower because Mario can shoot the entire time. He still can grow by getting a Super Mushroom or become invincible by getting a Starman. During these levels, the screen constantly scrolls forward until it reaches the boss at the end, and it is not possible to slow down or stop it. Mario can be killed either by an enemy or by being crushed by the edge of the screen. The game consists of four worlds with three levels each. At the end of every level, there is a tower with an access at the top and at the bottom. If Mario can reach the upper access, there is a bonus level in which the player can win extra lives or power-ups. If he only reaches the lower access, the game continues normally. At the end of every third level, Mario has to fight a boss by either battling it or getting around it to reach a point behind them that will end the battle, similar to fighting Bowser in the original Super Mario Bros. After the game is completed, the game returns to the title screen, and the player is given the option to play in "Hard Mode." If the game is finished in Hard Mode, the game goes back to the title screen and allows the player to choose which stage to start in, allowing for replay of any particular stage.