Games

Displaying 3111-3120 of 15808 results.
Atari 2600
Release Date: January 1, 1982   |   Genre: Sports
Atari 2600
Release Date: January 1, 1982   |   Genre: Sports
Super Nintendo (SNES)
Release Date: December 1, 1991   |   Genre: Action, Platform
A century of Transylvanian tranquility is about to come to a shocking end. Once again the mortifying screams of helpless villagers shake the ground as they huddle against new nightmarish horrors unleashed by the Duke of Darkness, Count Dracula. And this time he has a tombstone with your name on it, Simon Belmont. You must descend into Castle of the Undead and its gruesome ground, accompanied by the most chilling sound effects to ever tingle your spine. Inside, a freshly dug 11 levels maze features the treacherous Terrace of Terror, the dangerous Rotating Dungeon, the Sunken Ruins of Lost Spirits, torture chambers and creature filled caves. Use your whip like a grappling hook and swing past hundreds of traps and a host of ghost freaks, living corpses and hidden goblins. All while dodging or destroying the unpredictable spitting lizards, carnivorous coffins, and more. Find the concealed weapons needed to defeat everything from eerie phantoms to haunted furniture. Then prepare to find yourself face-to-thing with hideous torments like the Tongue Lasher, the Darkest Knight, the Bone-Afide Horseman and the Granite Crusher. When your nerves get shot, use your password and take a breather. But forge on, Simon Belmont, because if you though Dracula was down for the count, he's only just begun to fright!
Nintendo Entertainment System (NES)
Release Date: February 1, 1991   |   Genre:
Super Cars is a Racing game, developed by Gremlin Graphics and published by Electro Brain, which was released in 1991.
Super Nintendo (SNES)
Release Date: January 1, 1993   |   Genre: Life Simulation
Super Caesars Palace is the upgraded sequel to the original Caesars Palace for the NES. This version features nine different games to choose from: Blackjack, Keno, Roulette, Scratchers, Horse Racing, Red Dog, Craps, Video Poker and Slot Machines, each with their own degree of difficulty and strategy. Once a player reaches a sufficient amount of funds, they can then go to the V.I.P. room and play more high stakes versions of these games to either win big or lose big. To add more realism, the player can also visit ATMs to draw more cash for playing in case they are running low on on-hand cash. It also has a password feature that will allow the player to pick up and continue their game at a later time.
Nintendo Entertainment System (NES)
Release Date: April 1, 1990   |   Genre: Action
After losing a confrontation against Super Commandos Mad Dog and Scorpion, the juices of destruction drip from the spiked tongue of the vile alien warmonger - Red Falcon. Now, he's coming back stronger than ever, with a sinister plan that includes having his intergalactic warriors seep into the brains of the U.S. Army. To support his disguised forces of doom, he's recruited Jagger Froid, a demented alien from the Black Hole Galaxy. He's also shuttled in The Babula Destructoid Mechanism with its Beam of Death. With torrential terror about to rain down upon civilization, Earth's only hope rests with you, Scorpion, and your pal, the Dogster. And if your spread guns, lasers, flame throwers and mega shells fail to destroy Red Falcon's eight levels of terror, including radioactive lava fields, it's all over but for the shouting, the screaming and the cries from a disintegrating world!
Super Nintendo (SNES)
Release Date: January 1, 1992   |   Genre: Puzzle
Super Pang is an adventure for one or two players that takes the player around the world, aiming to rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game is Tour mode, where the player visits a series of different levels representing different countries of the world. Each player's character is armed with a gun, which shoots a vertical cable. If this hits a bubble, it will cause it to split in two. Upgrades allow two cables to be shot at once, or the ability to stick a cable to the ceiling where it will cling for a few seconds, bursting any bubble that hits it. Players must clear each screen of bubbles before progressing to the next one. The largest bubbles will have 4 degrees of splitting before clearing. Many level layouts have ladders, barriers and breakable bricks in part of the screen, affecting movement of both the player and the bubbles. Faster bubbles in the shape of diamonds also bounce around the screen going any which way rather than bouncing in predictable arcs like the other bubbles. Several power-up tokens are also available, offering features such as splitting all bubbles down to their minimal size, freezing the bubbles for a few seconds, and various different weapons. Monsters also enter the screen periodically, which hit the bubbles and take them down a size, and can often be directed by the cable weapon. In addition to the main Tour mode, the game also features Panic mode, in which a succession of bubbles are thrown at at the players. As the player progresses, the amount of bubbles required to reach the next level also increases, similar to scoring on Tetris.
Sony Playstation 2
Release Date: September 20, 2002   |   Genre: Puzzle
Super Bust-A-Move 2 offers arcade-style action and screen-clearing puzzle solving in an immersive environment full of vivid characters. It features a single-player puzzle mode that lets you play through multiple stages and multiple game types as each of the stories behind each of the game's characters is explained, and information is gradually revealed. There is also a battle mode that lets you challenge your friends or the computer as you compete in a best-of-three match. You can also create your own mind-bending, bubble-busting puzzles, play them, and save them to a memory card to challenge your friends. There is a scalable difficulty feature that adjusts the game for players of all skill levels.
Nintendo Game Boy Advance
Release Date: November 27, 2001   |   Genre: Puzzle
Super Puzzle Bobble introduces some new elements to the series (and removes some others): Large bubbles are found in certain levels. Shooting a bubble of the same color at them makes every bubble in the level change into that color. In some levels, the pointer and the bubbles that are shot are of a very small size, enabling the player to shoot bubbles between small gaps. These bubbles grow into normal size after being clustered. Occasionally, a conveyor belt will surround the level. This makes bouncing off the ceiling and the walls significantly tricky, since the bubbles' trajectory will change upon bouncing. Levels do not always have the usual rectangular shape. Some of them are jagged or have walls inside them, which forces the player to change strategy. Small blocks appear in some levels. They change the bubbles' trajectories, much like walls, but they move down with the level and fall off when they touch the line. The pulley system introduced in Puzzle Bobble 4 is nowhere to be seen. Chain Reaction is only present in 2P battles, but it is completely optional.
Atari Jaguar
Release Date: January 1, 1995   |   Genre:
This game will get your adrenaline pumping and pin you to your seat with its 'G' force. As you lean into the first bend you'll feel like you're really there.