Games

Displaying 4191-4200 of 15808 results.
PC
Release Date: September 22, 2003   |   Genre: Construction and Management Simulation
Rush Hour is the first expansion pack for SimCity 4. This expasion allows you to take complete control of your city by allowing you to jump directly into the action. You can take control of a speedboat and chase criminals through your canals, you can take your Sims on a tourist ride by hopping into the engineer's booth of a train, you can track down criminals in a police car, being sure to avoid traffic, you can call in the heavy artillery and take control of your army's tank, or you can please the populace by taking control of a single engine plane and and impress everyone with skywriting.
PC
Release Date: January 14, 2003   |   Genre: Construction and Management Simulation
The game allows players to create a region of land by terraforming, and then to design and build a settlement which can grow into a city. Players can zone different areas of land as commercial, industrial, or residential development, as well as build and maintain public services, transport and utilities. For the success of a city players must manage its finances, environment, and quality of life for its residents. SimCity 4 introduces night and day cycles and other special effects for the first time in the SimCity series. External tools such as the Building Architect Tool (BAT) allow custom third party buildings and content to be added to the gameplay.
PC
Release Date: October 31, 1999   |   Genre: Construction and Management Simulation
Recreate the world's greatest cities. Create your own unique buildings using the SimCity Building Architect Tool then zoom in close as your metropolis comes to life with people and traffic in living colour and full 3-D sound. For more challenge, negotiate and barter with neighbouring cities to strengthen your metropolis.
PC
Release Date: January 31, 1999   |   Genre: Construction and Management Simulation
SimCity 3000, released in 1999 as the third major installment in the SimCity series, continues its successful course as a city building simulation game. In SimCity 3000 new tools have been introduced to create and control the city build-ups. Recreate the world's greatest cities using predefined landscapes such as San Francisco or Berlin and landmark buildings like the Empire State Building or Big Ben. Negotiate and barter with neighbouring cities to strengthen your metropolis and seal contracts to import water or get rid of huge amounts of waste.
Nintendo Game Boy Advance
Release Date: November 13, 2003   |   Genre:
PC
Release Date: March 4, 2013   |   Genre: Construction and Management Simulation
SimCity is a city-building and urban planning simulation video game developed by Maxis, a subsidiary of Electronic Arts. Released for Microsoft Windows in early March 2013, it's the first major installment in the SimCity series since the release of SimCity 4 a decade prior. An OS X version is scheduled for release during Q1/Q2 2013. The game is considered to be a reboot of the SimCity series.Players can create a settlement that can grow into a city by zoning land for commercial, industrial, or residential development, as well as building and maintaining public services, transport and utilities. SimCity utilizes a new engine called GlassBox, allowing for more detailed simulation than previous games. Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game's use of a persistent internet connection, with which it stores saved games and allows players to share resources.
Amiga
Release Date: Unknown   |   Genre:
SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types of businesses. Make sure to consider which sites are effective for which tasks. Some power sources pollute, others don't but are more expensive. Taxes must be raised to ensure an income, and then portions allocated to public services such as policing and roads. Earthquakes, floods and fires are all emergency situations that must be dealt to contain any damage. Successful mayoring will cause the small village to grow into a town, then a city and finally a metropolis. As the city's size grows so do it's needs. Commercial buildings may suddenly find that they need an airport to expand trade, or housing may find itself changing rapidly as vast amounts of people come and leave. The game also includes 8 pre-defined time-limited scenarios, with specific challenges and targets. The environment varies in each game (especially if you have the Terrain Editor add on), and this should affect your choices.
Super Nintendo (SNES)
Release Date: January 1, 1993   |   Genre: Life Simulation
The game is essentially a simulation of an ant colony. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The Nintendo version also added eight scenarios, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards.
Nintendo DS
Release Date: October 27, 2009   |   Genre: Life Simulation
SimAnimals Africa was released for Wii and Nintendo DS on October 27, 2009 with these known animals: African Bush Elephant Lowland Gorilla African Lion Nile Crocodile Black Rhinoceros Thomson's Gazelle Masai Giraffe Plains Zebra Nile Hippopotamus
Nintendo Wii
Release Date: January 21, 2009   |   Genre: Life Simulation
Serving to launch a new series of videogames in the Sims franchise, SimAnimals features many elements of the classic Sims experience, adapted to the Wii motion controls and featuring forest animals instead of human beings. Over 30 species of animals are available in such settings as swamps, forests, junkyards, orchards and rivers. As in previous Sims games, the goal is to keep the locals happy. By meeting the needs of the animals and achieving a predetermined ‘happiness’ level, new areas of the world are unlocked. The game provides the player with quests that either improve the general living conditions or meet the happiness needs of particular animals. Multiplayer comes in the form of up to four-player simultaneous interaction via four Wii remotes, with the potential for either cooperative play with positive outcomes or conflicting goals and unpredictable results.