Games

Displaying 511-520 of 15808 results.
Arcade
Release Date: Unknown   |   Genre:
Wonder Boy III: Monster Lair is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. It is the third game in the Wonder Boy series and the last one released for the arcade. A console adaption was made by Hudson Soft, released in 1989 in Japan for the PC Engine CD and the subsequent North American release on the TurboGrafx-CD dropped the 'Wonder Boy III' title. It was also converted and released by Sega for the Mega Drive in Japan and Europe in 1991. Both, the TurboGrafx-CD and Mega Drive versions have been re-released for the Wii Virtual Console.
Arcade
Release Date: Unknown   |   Genre:
Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).
PC
Release Date: August 29, 2008   |   Genre: Adventure
A morning jog presents a chilling find... and a new wave of fear descends upon San Francisco. In this dramatic new interactive seek-and-find adventure based on author James Patterson's best-selling novels, you become the detective, medical examiner and journalist as you seek to stop a killer and expose the truth. Featuring nine investigations, brain-bending puzzles, strikingly beautiful artwork and a spine tingling, all-new storyline, Women's Murder Club: Death in Scarlet will have you racing to the finish to discover the killer.
Sega Genesis
Release Date: January 1, 1994   |   Genre: Fighting
Wolverine: Adamantium Rage is a side-scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates to somewhere in Canada and is told to come alone. As the missions and levels progress he finds clues which lead him inevitably on to the next level. The main character has a very large selection of combat moves, and also has great agility and the ability to climb walls using his wrist-spikes. Bonus pickups are provided in the level maps. Many of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing abilities to explore every corner. The levels include a secret lab, a ninja training camp, a hallucinogenic world, and others.
Nintendo Entertainment System (NES)
Release Date: January 1, 1991   |   Genre: Platform
In this side-scrolling action game, you play as Wolverine, stranded on a remote island by Sabretooth and Magneto, and must fight your way through nine missions, ultimately concluding with battles against Sabretooth and Magneto. Along the way, fellow X-Men Havok, Psylocke and Jubilee can be called upon to aid Wolverine in certain situations. Of course, you can always utilize your adamantium claws and healing factor when the going gets tough.
PC
Release Date: September 1, 2007   |   Genre: Action
The Advent of Wolf Team Omnes angeli, boni et Mali, ex virtute naturali habent potestatem transmutandi corpora nostra. "All angels, good and bad, have the power to transmute our bodies." I’d heard that once, back in Catholic Sunday school, what seems like lifetimes ago. It comes back to me now as I run, drifting through my mind like a miasma. The forest’s sparse this time of year, but thick with a low, cloying fog. My bestial snarls of exertion are echoed by the distant shouts of men barking orders. Getting closer. Every breath tears like a saw at my chest, my blood is acid. Soon I’ll falter; my lunging gait will pitch and I’ll stumble, plunge into a scratchy cushion of late autumn leaves. They’ll catch me. Lights up ahead, glimpsed between the bobbing trees at the forest’s edge. I slow, knowing this body has reached its limit. I have only minutes now, if I’m lucky. I stagger, step by agonizing step – and something surprising happens. My shoulders disengage and ease back. My ribs, which feel swollen beyond my chest, seem to retract. Crashing out of the forest behind me, the soldiers reach the town a moment later. They scan the crowd, but it’s too late: I’ve already blended in with the citizens out for their nightly strolls. 1. DISTURBANCE In 1991, I was re-assigned to the 31st Ranger Battalion following a freak injury. Right around when it all started. Of course, back then, we didn’t know what ‘it’ was. But we each had our theories. Soldiers talk. Reports claimed livestock had been slain with surprising savagery by unseen things in the night. When the first people turned up dead, mutilated beyond recognition, our investigations turned up caches of animal carcasses in the foothills… but no sign of whatever was responsible. It was strange from the start: why call the military for a municipal (albeit gruesome) issue? We were all versed in the usual folklore – Area 51, Roswell, and the like – and though we should’ve known better, our imaginations got the best of us. Teams either came back with nothing to report, or didn’t come back at all. Just when my anxiety neared a climax, I received a summons from General Garrick. 2. THE WOLF TEAM They were calling it Wolf Team. That’s all I knew. I was brought to a facility thirty miles away, my wrist sore from signing the stack of waivers and NDA’s they’d dropped in my lap. They escorted me to a briefing room filled with other brawny, tattooed soldiers like myself. The General said we were to become the vanguard in a new line of military research; a specialized team to neutralize this cryptic threat. We crammed into a service elevator and descended. Below, white plaster halls branched out like an ant colony. We passed heavily-armed sentinels. Laboratories. Smock-clad men and women swarming around high-tech equipment. We all must’ve had the same questions, but we also had the same lumps stuck in our throats. The General led us to a surgical theater. That was where I first saw one: muscular torso, hair as coarse as fur, limbs straining against iron restraints; protracted jaw like a muzzle; huge, gnashing teeth dripping strings of saliva. It was seven feet tall if it was a foot. It suddenly clicked: not every soldier who’d vanished had met a gruesome end. Some must’ve been routed here, under strict orders of silence. Pawns in some sick game. 3. PRIDE The General was vague about the nature of the mutation. That it was a mutation was all we were given. Though vicious, rabid, and unfathomably strong, they’d finally taken one alive. Now, our task was to contain the rest of them and preempt widespread panic. It was to be an extinction. We were the reapers; the ones who’d introduce them to their cruel maker. The training was suitably intense. Every night I’d curl up, nursing tender skin, trying to suppress what I’d experienced. They were trying to elicit some reaction from us, though I didn’t know exactly what. Some progressed faster than others and were sectioned off into units called Prides. They’d return from field exercises like Viking warlords, gore smeared on their clothes or teeth. 4. UNDER THE VEIL I became ill, wretching in corners when no one was looking. Terrified of what would happen if my affliction was discovered, I scoured the facility for a remedy. With practiced deflections I skirted the inquisitions of guards and found my way into the labs, where all the equipment – even the reports – bore Paien Labs logos like postage. Footsteps sounded in the hall, just as I picked one up titled Lycanthro-Primum. I pushed through an unmarked door, locked it behind me, turned with my heart beating in my throat… and stared. There were rows of formerly human test subjects, buoyed like petrified sea creatures in amber liquid. I crept among the tubes that hung like spider webs, feeding them God knows what, noting the disturbing progression. The first creature was gaunt, twisted, exceedingly human; the last nearly identical to the creature from the surgical theater. Each had a tribal-style tattoo, much like mine. I slumped to the floor. I don’t know how long I sat in that nightmarish room, reflecting on the perverted figures in their amniotic cylinders. But after a while, I opened the file. 5. EVOLUTION Several years earlier, the military had contracted Paien Labs to bio-engineer a super soldier by splicing genetic material recovered from the remains of a 20,000 year-old canis dirus – a Dire Wolf – into human DNA. Their first prototypes, Lycanthro-Primum, had the pack mentality, stamina, speed, and viciousness of wolves. But they were too animalistic to accept direction – a fact punctuated by their eventual escape from the facility. A second generation was created, with more humanity. Their first task would be to hunt down and kill the Primums before the blunder could be traced back to the military. I stopped there. My placement, this summons, had been no accident. My tattoos… were they the consequences of some half-remembered drunken spree, or some kind of branding? Had my injury even happened? I pictured myself floating in amber while men in lab coats took notes. I remembered my blood-smeared comrades returning from Pride exercises, and wondered what was about to happen to me. That first transformation was sudden, like the onset of some typhoid fever. A montage of thrashed equipment, dented metal, bullet-scored walls, bloodied lab coats. I woke up chained to a hospital bed. Half me, half something else. Sicker and weaker than I’d ever felt. A technician explained I’d need the Paien Serum to regain equilibrium. After sedation, I was injected. The last words I heard before my eyelids drooped closed were ‘Congratulations. Welcome to Pride.’ 6. FALLEN ANGELS Perhaps that should’ve been that. But several months later, a member of Wolf Team managed to escape and hide among the human population. See, the military miscalculated. Left us just human enough. They hadn’t known the new breed of Lycanthrope could change themselves back. Hadn’t known there was a ‘back’ without the serum. But Paien Labs knew: their serum was nothing more than a sedative mixed with an industrial-strength painkiller – meant to induce subversion and chemical dependence. A fact they’d carefully omitted when selling their bioware to the government. Then that first man escaped Wolf Team and discovered he was better off without it – and everything changed. That man was me. William Kroll. I learned a lot in the time that followed. How to control the metamorphosis, for instance. Regression was a bitch at first: the migraines, the melancholia, the manic depression. But as the drug cleared my system, it was replaced by a revelation, that the serum was just another subjugation tool. Over the years I found others like me, escapees – though most of our brothers remained prisoners in that secret facility. When our numbers grew strong and our anger grew bold, we decided it was time for a jailbreak. Some of those we intended to liberate saw it our way – that Wolf Team had inadvertently sowed the seeds of revolt by giving their soldiers a brutal lesson in just how expendable and inhuman they were considered to be when they were sent after Primum. We were creatures, but we were also people – and few people appreciate being slaves. Others had a different perspective: that Wolf Team was top of the food chain; more than human and above human law. These, intoxicated by their strength, remained loyal to the General. Tried to stop us. There was a ferocious melee. Violence more intense than the world is ready for. We were forced to retreat, but our pack had grown. 7. RISE OF THE LYCAN In 1692, a man testified under oath that he and other Werewolves were the hounds of God – warriors who were sent into the Devil's lair to battle his minions, so they couldn't drag innocents down to hell. Maybe that’s us. Maybe we’re all that stands between this new breed of soldier and a population powerless to stop them. Straddling the line between demon and angel. We're out there, gathering, and we've kicked our dependency. Creatures that've outgrown their gods. They'll label us terrorists, describe us as monsters. Justify their hunt. And you'll listen. That's your prerogative; your validation doesn't matter to me. Because we're the only ones keeping them from absolute power over you. And we're ready for war.
PC
Release Date: Unknown   |   Genre:
Microsoft Xbox 360
Release Date: April 20, 2014   |   Genre: Shooter
Wolfenstein: The New Order is an upcoming first-person shooter video game in development by MachineGames to be published by Bethesda Softworks for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.[3] The New Order is the ninth installment in the Wolfenstein series and the first since 1992 developed without the Id Software label; however, developer MachineGames will utilize id Software's proprietary game engine id Tech 5.
PC
Release Date: July 1, 1992   |   Genre: Shooter
The game consists of a single 21-level episode, 19 of which need to be completed in order to win the game. The remaining two levels are secret levels that can be accessed from within the first 18 levels. The gameplay is identical to that of Wolfenstein 3D, which uses the same game engine. The levels can be divided into four blocks ("Tunnels", "Dungeons", "Castle", and "Ramparts"), each ending with the player having to defeat a "boss".
PC
Release Date: May 29, 2003   |   Genre: Action, Shooter