Games

Displaying 5691-5700 of 15808 results.
Super Nintendo (SNES)
Release Date: November 2, 1992   |   Genre: Action
Psycho Dream (サイコドリーム?)[1] is a 1992 video game for the Super Famicom. An attempt to release it in North America as Dream Probe failed; so it remained exclusively in the Japanese market. Unlike the Valis series of video games, the story behind Psycho Dream is watered-down and gameplay is the most important element to the overall experience
TurboGrafx 16
Release Date: Unknown   |   Genre:
Sega Master System
Release Date: January 1, 1991   |   Genre:
Dr. Knavik needs you to use his special "ESP Booster" to rescue young Cecile. She and her sister, Lucia, were his assistants, and the monsters Dr. Knavik kept for experiments escaped with her! Venture out into this frightening, mystical, often beautiful world, fend off the many creatures and dangers, and save poor Cecile!
TurboGrafx 16
Release Date: Unknown   |   Genre:
Sega Dreamcast
Release Date: October 31, 1999   |   Genre: Action, Fighting
Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health. Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers around two groups of psychics with differing ideals about co-existence with humans. In the middle of this are several neutral psychics with ties to members in either group.
Sony Playstation
Release Date: April 10, 1997   |   Genre: Fighting
Eight Psychic Master of Fire, Time, Light and Gravity enter the mid-air Kekkai arena for combat that will blow your mind away! This is a flying 3-D maelstrom of death-dealing projectile blasts and awesome psychic displays of power! This is levitating close-quarter fighting with killer combos! This is next-generation 3-D combat, anime style! The ultimate battle of mind vs. matter! Dominate distant opponents with incredible psychic projectiles! Experience pure anime action in a floating 3-D arena! Genma gets deep-fried by Burn's triangle heat! Go hand-to-hand for he kill!
3DO
Release Date: January 1, 1996   |   Genre: Adventure
This game is an innovative slant on the interactive movie. You're Eric Fox, a psychic detective who can transmit his psychic self to others, to see through their eyes and hear through their ears. That way you can find out things about the case you couldn't otherwise. The game has many different conclusions. It's a dark story though, and most people might not want to play through again.
Arcade
Release Date: Unknown   |   Genre:
Sega Mega Drive
Release Date: April 27, 1990   |   Genre: Adventure
Psy-O-Blade (サイオブレード) is a 1988 point-and-click adventure game for the MSX, PC-88, and PC-98 by T&E Soft. GRC and Sigma ported the game to the Sega Mega Drive in 1990. No version has left Japan. Raika no Papa of GRC did the music conversions for this port.
Sinclair ZX Spectrum
Release Date: Unknown   |   Genre: Platform, Shooter
Pssst is a single screen game. The plant grows from a plant pot at the bottom centre of the screen, and the spray cans containing three different pesticides are located on ledges on each side of the screen. Bonus items such as fertilizer and spades appear on unoccupied ledges which will increase both the players score and the plants growth rate, however as the alien insects also appear from the ledges, and bonus items can only be collected if Robbie is not holding a can of pesticide, it is a risk to collect them. There are three types of alien insect, and three types of pesticide which will either kill, stun, or have no effect on the insects. Robbie can only carry one type of pesticide at a time, and in the early stages of the game the kill pesticide can be carried at all times, however later stages have more than one type of insect on screen at once, making the choice of pesticide more tactical. As the plant grows it will sprout leaves which increase the growth rate, yet also make it more vulnerable to the insects. Once the plant reaches a predetermined height, it flowers and the player moves to the next level. When the insects make contact with the plant they will stick to it, making it shrink until it dies. If the plant shrinks beyond the section where the insect is attached, the insect is released, but it may immediately reattach lower down, depending on its movement path. A life is lost if the plant dies or if Robbie makes contact with an insect. The death graphic for both Robbie and the insects is the same as the enemy explosion used in Jetpac.