Games

Displaying 641-650 of 15808 results.
Nintendo GameCube
Release Date: August 25, 2004   |   Genre:
The 'black evil' has taken over the island, and the Maboo Tribe have called upon you to bring order and outcast the evil that has taken control. To do so, you must create your own creature and train it up, entering it into various competitions against the 'black evil' and working towards the main goal. As the competitions are completed, you will unlock new features to improve your own creature in speed, strength and general looks. The main reason to do so are the mini games which the monsters can participate in. While those rely on your active gamepad skills (mostly pressing a button as fast as possible with minor variations), the changes of success are dictated by the monster's statistics. So for example a dragon would be beneficial for a flying mini game. Those statistics can be further enhanced with items bought at shops. Play single and multiplayer battles on the GameCube, or upload your creatures to the Game Boy Advance, taking them on the road to challenge your friends and unlocking unique items and features for the creatures you design.
Nintendo Game Boy
Release Date: December 1, 2013   |   Genre: Action
The character controls a penguin who must clear 40 levels worth of action. There are a certain amount of lines with switches and dots that need activating.[3] Once all the lines are cleared, so are any enemies that are remaining in that level. A strict time limit make players lose their lives in addition to bumping into an enemy. There is no regularity to the movement of the character, giving an element of luck to the game. Some aspects of background graphics appear in certain levels (especially on levels 12, 20, 28, and 36). Level 40 is essentially a giant maze which leads up to a castle that ends the game.
Nintendo Game Boy
Release Date: February 1, 1992   |   Genre: Puzzle
This puzzle-game is the successor to Kwirk. The player has to guide a small potato to the exit of each level, which is made difficult by a number of obstacles. Crates have to be pushed out of the way or into holes to make them traversable. Difficulty is increased by the fact that there are crates and holes of several different shapes and sizes and many levels contain different types of spinning doors. The game features four different modes of play: Beginners Mode in which the basics are explained and the player receives hints on how to solve each level; Practice Mode that lets the player choose the size of the levels which are then randomly picked; Puzzle Mode in which the player has to complete 40 levels and receives a score depending on the time it took him to complete a level; and finally Action Mode, which is basically a story mode containing two stories. The game also features a password system and four different difficulty levels.
PC
Release Date: January 1, 1992   |   Genre: Adventure
Amazon is a movie adventure game about a 1957 expedition into the heart of the Amazon basin: "a desperate, crazed message sends [the player] on a perilous search through a land where legends come to life, danger hides behind every corner, and incredible treasures wait to be discovered." It is one of the first games to feature super VGA graphics, digitized voice-overs, and an online hint system.
PC
Release Date: January 1, 1992   |   Genre: Role-Playing
Lord Tarbos brought terror to the land of Lyramion, before being locked away in a secure prison. Now, Marmion is trying to release him, with the intention of spreading horror through the land Your task is to find the 13 pieces of the Amberstar, to ensure that you can get there first Amberstar is a role-playing game which uses a top-down view for outdoor areas and switches to a first-person perspective when exploring cities and dungeons. Initially you are alone, but can make contact with other characters who will hopefully join your team. The fighting is turn-based and offers various defensive and offensive options, e.g. 90 different spells across 3 classes. Most of the time is spent doing smaller and bigger quests and leveling up the characters. The game features an auto-mapping and auto-saving system.
PC
Release Date: April 15, 1993   |   Genre: Strategy
In Ambush at Sorinor six clans are at war with each other in the land of Sorinor. Each group is hiring mercenaries to kill opposing VIPs and protect their own. The player takes on the role of a mercenary commander, and tries to win battles either as offensive or defensive party. The game features a campaign, but its missions can also be selected individually. Before the fight, players hire mercenaries (which consist of fantasy characters like orcs, dwarves and goblins or humorous races like defense lawyers), which all have different statistics and special abilities. They cost money and the budget has to be met. Those are divided into groups, placed on the map and then the fight can begin. The battles take place in real time and players can issue various commands, e.g. waiting, ambushing or attacking enemy mercenaries - but only on the groups, not individual units. However, the group constellations can be changed during battle. The action can be paused at any time to analyze the situation and issue commands. Also featured are a map and a scenario editor.
Sony Playstation 2
Release Date: August 6, 2004   |   Genre: Shooter
Set in the present, the game places the player into the role of Jake Seaver, a CIFR agent. Travelling to locations such as Utah, Paris, and Miami, the game finalises in Afghanistan, where the player must capture Saddam Hussein and Osama Bin Laden. The game contains 10 levels, one for each fugitive respectively, as well as a preceding introductory level.
PC
Release Date: October 6, 2013   |   Genre: Shooter
America's Army (also known as AA or America's Army Game Project) is a series of video games and other media developed by the United States Army and released as a global public relations initiative to help with recruitment. America's Army was conceived by Colonel Casey Wardynski and is managed by the U.S. Army's Office of Economic and Manpower Analysis at the United States Military Academy. Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining
PC
Release Date: June 17, 2009   |   Genre: Shooter
America's Army 3 is the third main installment of the America's Army franchise. This official game of the U.S. Army is an online multiplayer shooter. The only singleplayer-part is the Basic Combat Training (BCT), which is a tutorial. In contrast to the previous entries in the series, playing it is no longer required - but players may not use weapons like sniper rifles or grenades before being trained for them. Both teams in multiplayer take the role of the Army; but sees the other as Eastern European fighters. The game offers multiple infantry classes and weapons. Players are bound by Rules of Engagement (ROE) and gain experience through online play, e.g. by killing enemies or reanimating wounded team mates. The latter is played out in a mini game. Up to 13 people can join a team and are divided into four-man "fire teams" with a leader, soldier, machine gun and grenade soldiers. Every squad has to be filled before the next can be opened up. This means the available roles are limited, e.g. there is only one sniper per team, and the player with the highest rank (determined by earned experience) can choose his role first.
Microsoft Xbox
Release Date: November 17, 2005   |   Genre: Action