Games

Displaying 771-780 of 15808 results.
Nintendo GameCube
Release Date: April 6, 2004   |   Genre: Action
Following the almost universally acclaimed short-attention-span action of the Game Boy Advance's WarioWare, Inc.: Mega Microgame$! comes this party-game adaptation for GameCube. Many of the mini-games featured in the handheld original have been converted for four-player competition on the console. Gamers strive to be the quickest teeth-brushers, the most precise nose pickers, the best free-throwers, the most accurate apple shooters, the most skillful paper-airplane pilots, and the victors in countless other quick contests that take no more than a few seconds to complete. As in the GBA original, a wide variety of activities combine with a simple, unifying theme, for an experience designed to appeal instantly to anyone who played video games in the days before 3D graphics and complicated storylines. Half the fun is in not knowing which five-second challenge will pop up next, or what the player will be required to do in it. Even when players aren't in control of the active character, some of the mini-games allow them to participate in a more passive fashion, adding to the group-oriented strategy.
Nintendo Game Boy Advance
Release Date: May 26, 2003   |   Genre: Action
While at home one evening, Wario turns on his TV to see a special report on video game sales going up, all due to popular games like Pyoro (shown by the reporter). After thinking for a few seconds, Wario realizes that video games may be a potential gold mine for him. The next morning, he rushes out and buys a laptop computer and immediately gets to work. He starts making games, but realizes that it's hard work, so he calls his friends to come and make games. Thus, WarioWare, Inc. is formed, with Wario as President of the company. Eventually, the company produces a game: Warioware Inc. It makes a large amount of money, and Wario takes it all for himself. He escapes the company building in a rocket, only for Dr. Crygor to crash into it, causing it to crash into the sea, along with all the company profits. Wario is later shown making his way back to dry land, with Crygor in tow, saying "Either way, I'm still a cad! I hate everybody!".
Nintendo DS
Release Date: March 28, 2010   |   Genre: Action
This game, which puts the concept of user-generated content on center stage, allows players to design their own micro-games from scratch. Every element, such as the characters, the environment, the actions and even the purpose of the micro-game itself, is controlled entirely by the player. Players will then be able to share their completed micro-games with other WarioWare D.I.Y. owners.
Nintendo DS
Release Date: March 5, 2007   |   Genre: Action
Nintendo Entertainment System (NES)
Release Date: December 15, 1994   |   Genre: Puzzle
Wario's Woods is a puzzle game similar to Tetris or Columns, but with a twist. Instead of directly controlling the monsters and bombs that are falling down, the player controls Toad who has to carry around stacks of monsters and bombs and to combine them in the right way. One bomb plus at least two monsters of the same color have to be combined to make them disappear. If five or more objects are cleared at the same time, a diamond will appear. Destroying the diamond will clear all monsters of the diamond's color.
Nintendo GameCube
Release Date: June 24, 2003   |   Genre: Action
While Wario enjoys the riches from his many adventures, a mysterious black jewel in his trove transforms gems into monsters. Now, Wario must scramble to recover his riches in an alternate world filled with quirky puzzles, swarming enemies, and lots of loot. As Wario, you'll punch, kick, jump, grab monsters and objects, and inhale surrounding coins like a vacuum cleaner. You must cling to 3D balls to fight bosses, find hidden areas through trap doors, and bash your surroundings to uncover secrets.
Nintendo Game Boy
Release Date: January 21, 1994   |   Genre: Adventure
Wario Land: Super Mario Land 3 starts at the end of Super Mario Land 2: 6 Golden Coins. Wario Land features a theme of greed remarkably different from almost all of Nintendo's other franchises: It is the first game Nintendo has made where the main character's cause is decidedly selfish. There are no princesses to save, no world in peril. There is only one goal: for Wario to earn as much money as possible, in an effort to buy his own massive castle and make Mario jealous. The larger the cash total Wario has collected at the end of the game, the better house (and ending) that Wario will receive. The Super Mario Land 3 subtitle links the game with the popular Super Mario Land 2. The game also increases its replay value by including a large hidden treasure chest in some levels. The chests (which can only be accessed by finding a special key placed elsewhere in the level) contain special one-of-a-kind treasures, which would each add a considerable amount to Wario's coin total at the end of the game.
Nintendo Wii
Release Date: September 22, 2008   |   Genre: Platform
Wario Land: The Shake Dimension is a platform game and uses a similar gameplay style to that of Wario Land 4. The Shake Dimension (called Yuretopia in the Japanese version) is split into five continents. Each continent holds six stages (4 standard, 2-3 hidden) and a boss. It is Wario's duty to complete the stages and defeat the bosses at the end of the continent: Rollanratl, Hot Roderick, Chortlebot, Bloomsday (called Scumflower in the European version), Large Fry, and the Shake King. Most stages have secret passages and each contains three treasure chests and several sub-missions; i.e. gathering a certain amount of coins, finishing the stage in a certain amount of time, not taking any damage, etc. Wario's main goal is to free the Merfles, a small character who is trapped in every stage. Once Wario has collected him, he must back track through the stage in a limited time (this is not applicable in Subwarine levels). The Merfles hold signs that help you get back to the starting gate.
Nintendo Game Boy
Release Date: March 2, 1998   |   Genre: Action
What kind of no-good ruffians would break into my castle and steal my treasures?! It's that rotten Captain Syrup and that Black Sugar Gang! I'm looking out for bad guys and scavenging for coins as I track down my treasures. If I don't get them all the first time, that's OK. I can go back again and again until I find them all. Captain Syrup doesn't stand a chance against me!
Nintendo Game Boy Advance
Release Date: November 19, 2001   |   Genre: Platform
The gameplay of Wario Land 4 (which is generally similar to that of Wario Lands 2 and 3) allows for some open-endedness as well as some order of difficulty. There are four main passages in addition to the Entry Passage and "Final" Golden Pyramid: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Ruby Passage is themed around mechanics and technology. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. There are four levels in a passage. To progress to the next level in a passage, a player has to find the Keyzer in the previous level (a Keyzer is a floating key-nosed creature that promptly disappears after the player uses it). After the four levels comes a Mini-game Shop and the Boss Room. To enter the Boss Room, the player must find the four pieces of the passage's namesake gem in each level (a total of four gems and 16 pieces). Also, a player can find a CD in each level, which unlocks music in the CD Room. Upon entering a level, one has unlimited time to find treasure, beat up enemies, and such. Enemies, when defeated, give coins and health orbs. After collecting a full bar of health orbs, the player receives one extra heart (out of 8). However, the player can't return to the pyramid (and thus have all of their treasure saved) until they open the portal again via a Frog Switch. Upon hitting the switch, a time limit (which varies depending on the game's difficulty setting and level itself) is placed, and many blocks in the level appear or disappear. For some levels, this results in a rush back to the portal the same way the player came. In others, totally new areas are exposed. If Wario fails to reach the portal within the time limit, he begins to lose coins. Once all of his coins are gone, he is kicked out of the level (as if he had lost all of his health) and is left with no treasure. Wario about to fight the first boss, Spoiled Rotten. At the end of each passage, Wario encounters a boss room. He must destroy a boss within a set time limit to win the treasure within the boss rooms (if Wario takes too long but manages to win before the limit is up, some treasure may be withheld). Before each battle, Wario will enter a hall way consisting of two doors. One is a shop which uses mini-game coins as currency; in it, Wario can buy various power-ups and weapons that deal damage to the boss right before the battle.