Games

Displaying 9471-9480 of 15808 results.
Sega Dreamcast
Release Date: June 1, 2000   |   Genre: Action
Blending the stealth, RTS, and RPG genres, Industrial Spy has the player leading a team of superspies (Espion Agents, part of the Blitzstrahl corporation) infiltrating various locales like museums, a military installation, and even a German-style castle full of traps. Each of the agents has his own specialties, like computer hacking, rollerblading, handguns, etc. Gameplay is like a regular real-time strategy game, with the player acting in the role of commander without taking a direct hand in anything. Give the agents orders and try to keep an eye on all of them as they carry them out. Each agent's skills can be upgraded after missions. Keep them out of sight of guards, spring traps on them, or engage them in hand-to-hand or ranged combat.
Sega Dreamcast
Release Date: June 1, 2000   |   Genre: Stealth
Blending the stealth, RTS, and RPG genres, Industrial Spy has the player leading a team of superspies (Espion Agents, part of the Blitzstrahl corporation) infiltrating various locales like museums, a military installation, and even a German-style castle full of traps. Each of the agents has his own specialties, like computer hacking, rollerblading, handguns, etc. Gameplay is like a regular real-time strategy game, with the player acting in the role of commander without taking a direct hand in anything. Give the agents orders and try to keep an eye on all of them as they carry them out. Each agent's skills can be upgraded after missions. Keep them out of sight of guards, spring traps on them, or engage them in hand-to-hand or ranged combat.
Microsoft Xbox
Release Date: September 20, 2005   |   Genre: Adventure
In this paranormal thriller, New York City is stunned by a series of mysterious murders that follow the same pattern: ordinary people become possessed and kill absolute strangers in public. The main characters of the story must uncover the supernatural forces behind his crime. A good deal of publicity was generated from the developer's rejection of conventional game genre labeling for the title; Quantic Dream prefers to brand it as the first truly "interactive film" rather than an adventure or third-person action title. This game features a large amount of motion captured animation as well as branching story lines, split screen cameras and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games.
PC
Release Date: September 20, 2005   |   Genre: Adventure
In this paranormal thriller, New York City is stunned by a series of mysterious murders that follow the same pattern: ordinary people become possessed and kill absolute strangers in public. The main characters of the story must uncover the supernatural forces behind his crime. A good deal of publicity was generated from the developer's rejection of conventional game genre labeling for the title; Quantic Dream prefers to brand it as the first truly "interactive film" rather than an adventure or third-person action title. This game features a large amount of motion captured animation as well as branching story lines, split screen cameras and an interface designed to be intuitive and realistic. Event triggers in the game are also mainly time-based, as opposed to the more common player-initiated progression found in most games.
PC
Release Date: June 12, 2012   |   Genre: Life Simulation
Follow the creation of the games Super Meat Boy, Braid and FEZ through this Sundance award-winning feature documentary. Critic’s Pick of the New York Times and declared a “Must See” by Ain’t It Cool News. Watch the full theatrical cut in 1080p HD.
Super Nintendo (SNES)
Release Date: October 11, 1994   |   Genre: Action, Adventure
Indiana Jones gets the Super Star Wars treatment for SNES. The title consists of platform levels from the first three Indy films: Raiders of the Lost Ark, Temple of Doom, and Last Crusade. Players get to use Indy's trademark whip, as well as guns, grenades, and his fists to get through the game.
Arcade
Release Date: January 1, 1985   |   Genre: Action
Indiana Jones and The Temple of Doom is a 1985 action arcade game developed and published by Atari Games, based on the 1984 film of the same name, the second film in the Indiana Jones franchise. It is also the first Atari System I arcade game to include digitized speech, including voice clips of Harrison Ford as Indiana Jones and Amrish Puri as Mola Ram, as well as John Williams' music from the film.
Nintendo DS
Release Date: Unknown   |   Genre:
Amiga
Release Date: July 5, 1989   |   Genre: Adventure
Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, originally released in 1989 (to coincide with the release of the film of the same name), published by Lucasfilm Games (now LucasArts). It was the third game to use the SCUMM engine. The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father. Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane. There are many action scenes, involving fists, and the biplane sequence above Europe, pursued by Nazi planes. Several key elements of the movie—such as the Brotherhood of the Grail, Indy's friend Sallah, and the Venice water chase and the desert battle scenes (except for small hidden references)—were not included in the game. Last Crusade was one of the most innovative of the LucasArts adventures. It expanded on LucasArts' traditional adventure game structure by including a flexible point system - the IQ score, or "Indy Quotient" - and by allowing the game to be completed in several different ways. The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of your previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him. This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to acquire. The game was released in May 1989 simultaneously with the movie. It was available for DOS, Amiga, Atari ST, and Mac OS. A CD-ROM version was later released for the FM-Towns, with 256-color graphics, as well as a VGA PC version. The player has to enter copy protection codes similar to those of Maniac Mansion and Zak McKracken at the start of the game. If the wrong codes are entered three times, the game goes into "demo" mode. When Indy is asked by Walter Donovan to translate the tablet, he makes a hilarious mistranslation, causing Donovan to throw him outside, ending the game. The 256-color versions of the game do not have the copy protection codes. A replica of Henry Jones' Grail diary was included with earlier versions of the game. While very different from the film's version, it provided a collection of background information of Indy's youth and Henry's life. Later versions of the game came with a shortened version of the Grail diary. The diary gave Indy's mother's name as Mary, which was contradicted by subsequent canon. Last Crusade was also the first Lucasfilm game to include the verbs Look and Talk. In several situations, the latter would begin a primitive dialogue system in which the player could choose one of several lines to say. The system was fully evolved in The Secret of Monkey Island and remained in all later LucasArts adventures, with the exception of Loom. Many of the scenes unique to the game were conceived by George Lucas and Steven Spielberg during the creation of the movie
PC
Release Date: January 1, 1989   |   Genre: Action
As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.