Games

Displaying 15021-15030 of 15808 results.
Sony Playstation
Release Date: April 7, 1998   |   Genre: Role-Playing
This sequel to Warhammer: Shadow Of The Horned Rat is an overhead role playing game in which you play Morgan Bernhardt. The game consists of a series of battles where you view the battle from overhead via a rotatable view. You go through the game managing your army, deciding whether to fight in optional battles, and advancing through a deep and engrossing storyline via a series of conversations played out by talking portraits.
PC
Release Date: November 14, 2006   |   Genre:
The gameplay is primarily focused on battlefield tactics, thus not featuring RTS gameplay aspects like base-building, resource harvesting or in-battle unit production. Instead, the gameplay is intended to be focused on high fantasy/late medieval battles. Its gameplay is superficially similar to its predecessors and the Total War games; however, the basic game play model is significantly more simplified, and battles are more similar to real-time strategy games like Warcraft III than other real-time tactics titles.
Sony Playstation
Release Date: November 1, 1996   |   Genre: Strategy
Warhammer: Shadow of the Horned Rat offers over 25 different troop types, 20 spells and nine characteristics for each regiment: movement, weapon skill, ballistic skill, strength, toughness, wounds, initiative, attack and leadership ability. In order to save campaign progress, players must have a memory card with at least one block free. Battles consist of two phases: deployment and real-time fighting. Deployment allows you to position your regiments within an area designated by white flags. This involves turning them to face certain enemies, issuing orders to attack, move (including setting waypoints and patrol loops) or simply hold ground. Combat involves charging the enemy, using magical spells (if available) or firing long-range weapons, such as arrows or catapults. Of course, line of sight and terrain will influence how successful your attacks are, and the emotion level (fear, hatred or frenzy) as well as the experience of your troops will also play a significant role. Each battlefield can also hold various magic items that may help in future battles.
Sony Playstation
Release Date: November 10, 1995   |   Genre: Shooter
Warhawk is an action/simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through 6 unique levels. Take to the skies over desert and volcanic planets, through ancient castles and towers, and against massive airships in WarHawk. As a member of the Strikeforce Omicron, your goal is to wipe out the aggressive forces of Kreel. You will have complete 360 degree movement over large 3D worlds as you evade or attack in any direction: reverse, bank left or right, dive, barrel-roll, perform loops or even use the Immelmann turn to blast enemies out of the sky.
Sony Playstation 3
Release Date: August 28, 2007   |   Genre:
In Warhawk, players experience the thrill of white-knuckle aerial combat with hundreds of enemy fighters, bone-crunching armored assaults and high-intensity infantry combat in a massive, all-out war fought both on the ground and in the skies. During gameplay, players are tasked with protecting their homeland from the invading Chernovan armada. By doing so, players take command of the most advanced war machine in the fleet, the Warhawk, capable of aerobatic dogfights at high speeds or hovering over ground troops providing tactical support.
Sony Playstation
Release Date: Unknown   |   Genre:
Nintendo Game Boy
Release Date: November 1, 1994   |   Genre:
Nintendo Game Boy Color
Release Date: May 1, 2000   |   Genre: Platform
The gameplay in Wario Land 3 is very similar to that of its predecessor, Wario Land II. Wario is indestructible, and must take advantage of his enemies' attacks to physically change and access new areas. For example, if Wario eats a piece of food from a certain enemy, he bulks up to twice his size, giving him the ability to break strong blocks and extra protection against attacks. While Wario will always be affected by his enemies, he must also find new powers and abilities in order to progress through the game. Wario's clothes are also black and white instead of being the traditional purple and yellow (though possibly due to the limitations of the Game Boy Color). The world of the music box is divided into four different areas, East, West, North, and South, each containing a number of individual stages. Each stage contains four treasures, each of which is locked in a colored treasure chest that can only be opened with the corresponding key. The colors of the chests are, in the approximate order that they are intended to be opened, Gray, Red, Green, and Blue. This order is not fixed, although the game provides hints as to the next stage to travel to and the next treasure to obtain. Often, when a treasure chest in one stage cannot be reached, Wario must backtrack to retrieve a new item to make it accessible. Finding new treasures usually grants Wario a new ability or opens the path to a new stage. Whenever Wario obtains a new treasure, he is transported back to the music box overworld. Time has passed while he was in the stage, and it is now either day or night relative to the time of day when Wario entered the stage. Some stages change depending on the time of day; certain enemies may be replaced or different paths may open up. Wario cannot control time initially, but gains this ability when he finds a certain treasure.
Nintendo Game Boy Advance
Release Date: November 19, 2001   |   Genre: Platform
The gameplay of Wario Land 4 (which is generally similar to that of Wario Lands 2 and 3) allows for some open-endedness as well as some order of difficulty. There are four main passages in addition to the Entry Passage and "Final" Golden Pyramid: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Ruby Passage is themed around mechanics and technology. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. There are four levels in a passage. To progress to the next level in a passage, a player has to find the Keyzer in the previous level (a Keyzer is a floating key-nosed creature that promptly disappears after the player uses it). After the four levels comes a Mini-game Shop and the Boss Room. To enter the Boss Room, the player must find the four pieces of the passage's namesake gem in each level (a total of four gems and 16 pieces). Also, a player can find a CD in each level, which unlocks music in the CD Room. Upon entering a level, one has unlimited time to find treasure, beat up enemies, and such. Enemies, when defeated, give coins and health orbs. After collecting a full bar of health orbs, the player receives one extra heart (out of 8). However, the player can't return to the pyramid (and thus have all of their treasure saved) until they open the portal again via a Frog Switch. Upon hitting the switch, a time limit (which varies depending on the game's difficulty setting and level itself) is placed, and many blocks in the level appear or disappear. For some levels, this results in a rush back to the portal the same way the player came. In others, totally new areas are exposed. If Wario fails to reach the portal within the time limit, he begins to lose coins. Once all of his coins are gone, he is kicked out of the level (as if he had lost all of his health) and is left with no treasure. Wario about to fight the first boss, Spoiled Rotten. At the end of each passage, Wario encounters a boss room. He must destroy a boss within a set time limit to win the treasure within the boss rooms (if Wario takes too long but manages to win before the limit is up, some treasure may be withheld). Before each battle, Wario will enter a hall way consisting of two doors. One is a shop which uses mini-game coins as currency; in it, Wario can buy various power-ups and weapons that deal damage to the boss right before the battle.
Nintendo Game Boy
Release Date: March 2, 1998   |   Genre: Action
What kind of no-good ruffians would break into my castle and steal my treasures?! It's that rotten Captain Syrup and that Black Sugar Gang! I'm looking out for bad guys and scavenging for coins as I track down my treasures. If I don't get them all the first time, that's OK. I can go back again and again until I find them all. Captain Syrup doesn't stand a chance against me!