Games

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TurboGrafx 16
Release Date: December 1, 1994   |   Genre:
TurboGrafx 16
Release Date: April 2, 1993   |   Genre: Platform
Bonk's Big Adventure is the third instalment in the side-scrolling platformer series. As in previous games, the player assumes the role of a caveman named Bonk who headbutts his way through various enemies in order to defeat King Drool. Familiar moves include swinging on trees, bouncing off walls, breaking blocks and climbing walls with his teeth. Compared to the previous games, he walks and moves a little faster.
Nintendo Entertainment System (NES)
Release Date: January 1, 1994   |   Genre: Platform
The game's protagonist is Bonk, a strong caveboy who battles anthropomorphic dinosaurs and other prehistoric themed enemies. Bonk's mission is to rescue Princess Za (a small pink Pleisiosaur-type reptile) who has been kidnapped by the evil King Drool (a large, green Tyrannosaurus-type dinosaur). In the Arcade version, Bonk is also assisted by a female version of himself. Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables. Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power but will eventually decay into the first stage of meat power, and then back into regular Bonk. Eating a small meat while in stage two will put Bonk into the third, invincible stage of meat power. And eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power. Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart. Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected.
Nintendo Game Boy
Release Date: December 31, 1991   |   Genre: Platform
In the Game Boy version of this title, Bonk can turn into one of three unique heroes: Master Bonk, Hungry Bonk, or Stealth Bonk. Becoming Master Bonk dresses Bonk in a cape and provides him with Vulcan-esque ears, and gives him the ability to move faster and jump higher. Becoming Hungry Bonk gives Bonk an animalistic appearance with evil eyes and a mouth full of razor-sharp teeth, and gives bonk the ability to chew enemies to death, as well as providing him with a much stronger head-butt that can kill nearby foes. Becoming Stealth Bonk dresses Bonk in a striped jail outfit, and gives him the ability to enter special locked doors that lead to areas such as the bank, where Bonk can collect Smileys, the butcher's, where Bonk can eat more slabs of meat in hope for a different power-up, and jail, where Bonk loses a portion of his Smileys. Grabbing one of many tulips scattered throughout the game carries Bonk to a special bonus stage where he can face off against Mechabonk -- a RoboCop-esque version of Bonkā€”in a best-of-three battle to "bonk" one another off the edge of a small stage. Winning two rounds provides Bonk with an extra life, while a loss transforms Bonk into Wounded Bonk, where Bonk resembles a mummy and takes twice as much damage as usual. The game overall is very similar to games in the Mario series, providing linear, side-scrolling action, multiple power-ups, and several small boss confrontations leading up to a final boss. Its treatment of power-ups is similar as well: taking a hit while powered-up causes Bonk to take no damage but instead lose his power. For those who struggle with the game, the game offers passwords after game-overs so the player does not need to start over from the beginning.
Super Nintendo (SNES)
Release Date: December 15, 1994   |   Genre: Adventure
The game is based on the Disney TV show of the same name. Bonkers is a bob-cat police officer who lives in "toondom", a cartoony land where people co-exist with various creatures from cartoon movies. One day, Bonkers and his partner Lucky hear about a shocking robbery: Hollywood's most valuable treasures - Sorcerer's Hat, Mermaid's Voice, and Magic Lamp - were stolen! Now it is up to Bonkers to capture the thieves and to take back the stolen treasures. This is an action platform game. Bonkers can jump and dash, throwing enemies aside and even destroying some obstacles. Enemies can be killed by jumping on their heads. You can also collect various items such as bombs to throw at the enemies, cakes to refill your health, or hyper juice to make you dash continuously. Besides the common license, this game is totally different from the Genesis game Bonkers.
Sega Master System
Release Date: January 1, 1994   |   Genre:
South America release Madame Who-Said has been coating famous Toons in wax to make statues for her Wax Museum, and the next victim will be Bonkers! Now he needs to stop her, free his pal Lucky and find the Toon Toaster to un-wax the Toons. In this platform game, the player controls Bonkers through several levels where he must find 7 pickle clues. By pressing the pause button, a compass is shown, with the number of remaining clues and the direction of the next one. Bonkers can run (by holding button 1), jump (button 2) , duck and slide (by running and pressing the opposite direction on the d-pad). Bonkers will find several items to restore his health (like cups of coffee, donuts, slices of pizza and badges) as well as some bonus items. He'll also find some of his friends, like Marylin, who'll show him the way to bonus levels, where he must find pieces of the Toon Toaster. In these bonus levels, Bonkers will ride a mine cart in a rail course, trying to collect items. After a row of sub-levels, Bonkers will have to fight a boss, usually villains from the TV show.
Arcade
Release Date: January 1, 1988   |   Genre: Platform
The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.
Sega Genesis
Release Date: January 1, 1994   |   Genre:
You will have an adventure in an unknown world as a caped hero who slings his own boogers to vanquish his foes. The hero of the game is a booger-tossing, noisily burping, fart-spewing man named Snotty Ragsdale. While he lives his normal life as an eccentric millionaire, his natural "in-stinks" come in handy when he dons the mask of the smelly hero Boogerman.
Nintendo Wii
Release Date: August 7, 2007   |   Genre: Music
Boogie is a dance and Karaoke game. Unlike most similar games, which use special pads to control the dancing, the Wii version makes use of the Wii remote. The nunchuck can also be used to control the facial expressions in Strike-a-pose sequences, but is not required. For karaoke, Boogie includes a USB microphone. Each song can be played as a dance or a karaoke game. Players either match the rhythm and pitch, or match the song's beats to dance. Variation and combos are encouraged, as too many similar moves will lower the score. By performing well in the dances, a Boogie meter is filled. When full the player can execute a special move. While dancing, bonus items appear such as multipliers, tokens and meter boosts.
Nintendo Wii
Release Date: October 14, 2008   |   Genre: Music
Boogie SuperStar, the sequel to Boogie, is a dancing and karaoke game. It can be played with either the included microphone for singing or with the wii remote for dancing. Players need to match the rhythm and pitch to sing, or follow a specific dance routine by performing sequences of dance moves and combos to dance. The objective of the game is to work your way to stardom by competing in the star show where you can earn tokens that can be redeemed for reward packages. These contain new songs, dance moves, combos, dance routines, dressing room items as well as style skill progression.