Games

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Sony Playstation 2
Release Date: October 31, 2000   |   Genre: Sports
Grab your snowboard and hit the slopes with Cool Boarders 2001 for the Playstation 2. The latest in a long-running franchise, Cool Boarders 2001 was influenced by input from ten of the world's best pro riders, and includes boards from the top manufacturers, including Morrow, Dragon, K2, Billabong, and Smith. Players race down snow-covered trails at top speed, catching major air and performing amazing trick combinations for big points. Environments combine wide-open, branching, arcade-style action with amazing tricks and combos, enabling players to enjoy lengthy rides and earn big points. Cool Boarders 2001 includes more than 20 courses across nine events, each one taking full advantage of the PS2's processing power to deliver complex geometry and cutting edge textures. The Vans Triple Crown of Snowboarding is one of the game's highlights. In addition to the Trickmaster, CBX, Downhill Checkpoint, Big Air, Board Park, Downhill Gates, and Half Pipe play modes, the game's Challenge Mode allows players to take on pros and amateur riders at a specific event. Winning events, unlocks additional pro boarders, increased attributes, new courses, and special moves. The game's soundtrack includes tunes from Stone Temple Pilots, Fu Manchu, Fear Factory, Zakk Wylde, and Blind Dog.
Sony Playstation
Release Date: September 30, 1998   |   Genre: Sports
Race at thunderous speeds while carving through fresh powder on a wide range of gut wrenching courses. Encounter razor sharp turns, intimidating jumps, enormous moguls, treacherous ice and countless obstacles! Pull off killer tricks like "Mistys," "Melancholys," "Methods," "Stiffys," and"Japan Air," plus thousands of combos of flips, spins and grabs. All new fighting allows you to punch your opponent while racing. Lifelike boarders carve through courses textured to perfection illustrating amazing detail to rocks, bumps, ice, jumps, canyons and cliffs. The most breathtaking mountain views this side of the Rockies! Choose from 16 Burton and 6 Ride snowboards all individually designed with their own specific performance and board graphics. Battle for the win while racing against opponents in the Downhill, Boardercross, and Slalom events or go for huge air in the Half Pipe, Big Air and Slope Style events.
Sony Playstation
Release Date: November 1, 1999   |   Genre: Sports
Cool Boarders 4 features 16 real-life professional snowboarders ranging from 13 year-old prodigy Shaun White to veterans such as Noah Salasnek and living-legend Jim Rippey. Players also have the ability to custom-create a rider by selecting a body, choosing brand name attire and gear, and customizing any available board to your liking. Players can choose among 34 boards from Burton, Forum, K2, MLY, M3, Salomon, Ride, Morrow and Santa Cruz. There are over 30 new courses spread out over five authentic mountains that are filled with steep cliffs, drops, jumps, rails and various obstacles. Cool Boarders 4 also features Dirty Hands by hard rock artist, Outer Circle. And the game is compatible with the Dual Shock Analog Controller and your choice of memory cards.After three top sellers, Cool Boarders is still the slickest competition on the slopes. Cool Boarders 4 features big names like Jim Rippey, Ross Powers, Michele Taggart, J.P. Walker, Andrew Crawford, Shaun White and others; big boards like Burton, Fourm, K2, MLY, M3, Salomon, Ride, Morrow, Santa Cruz; big mountains and big features; big customization; a big trickmaster mode; big events; a big multiplayer tournament mode; big tricks; and big brawls.
Neo Geo Pocket Color
Release Date: Unknown   |   Genre:
Cool Boarders Pocket is a Sports game, published by UEP Systems, which was released in Japan in 2000.
Sega Dreamcast
Release Date: August 10, 2000   |   Genre: Music
Cool Cool Toon (クルクルトゥーン?) is a rhythm-based music video game exclusive to the Dreamcast. It was developed and published by SNK and released in Japan only on August 10, 2000.The letters A, B, X and Y appear at the edge or in the middle of a large circle on screen. The player must use the analogue stick to move a marker to the letter and press the corresponding button on the controller at the right time. If the player misses too many letters, they will fail.
Nintendo Game Boy
Release Date: December 31, 1998   |   Genre: Strategy
A game released in Europe as a collection of card games. Solitaire, Cribbage, and Blackjack.
Amiga
Release Date: Unknown   |   Genre:
Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots.
Amiga
Release Date: Unknown   |   Genre:
A licensed game based on the live action/animation movie "Cool World" You play Frank Harris and your task is to stop Holli Would from entering the real world. You accomplish the levels by shooting doodles and collecting coins. Gameplay is set by 4 World with 4 levels each. Same as the movie, the game is based in cartoon graphics.
Super Nintendo (SNES)
Release Date: January 1, 1994   |   Genre: Puzzle
Corn Buster is an unreleased Super Nintendo game developed by Engine Software. The game is the story of a dragon named Globey, who sets out to defeat the person who’s stolen all the cornflakes in the world. The gameplay is an interesting mix of an Arkanoid-Style ball-and-paddle game and a vertical scrolling shooter. The game quietly began development around 1994, and was canceled soon after interest in the Super Nintendo waned in light of the release of Sony’s Playstation. Some time ago, Engine Software released a ROM of the game for free download on their website. The download page has since been removed, but the ROM is still easily obtainable. The game was 70-80% completed before it was canceled.
Sega Mega Drive
Release Date: January 1, 1992   |   Genre:
A first person shooter that requires you to think things through rather than just attack anything that moves. This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement.