Games

Displaying 9211-9220 of 15808 results.
PC
Release Date: October 31, 1997   |   Genre:
Nintendo 64
Release Date: December 2, 1999   |   Genre: Shooter
Nuclear Strike 64 is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force - the player's allies - pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retained the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armour and a hovercraft. The player also commands ground troops in occasional real-time strategy sections.
Microsoft Xbox 360
Release Date: November 17, 2011   |   Genre:
Japan
PC
Release Date: September 27, 2010   |   Genre: Platform
Nintendo 64
Release Date: Unknown   |   Genre: Action
O.D.T. is an action role-playing game with some platforming and puzzle-solving elements. The player can choose to control any of the four characters. Each of them has his/her own strengths and weaknesses: for example, Maxx has high defense, while the archbishop has access to powerful occult techniques. Defeating enemies rewards the player with experience points, which can be used to increase a particular parameter of a character, increasing his/her combat abilities.
Super Nintendo (SNES)
Release Date: January 1, 1993   |   Genre: Role-Playing
Wil Mason has been transported to the fantasy world of Middlemere, which is ruled by four rival brothers. Wils aim is to find the secret to how he was transported here and discover a way back. The gameplay consists of a combination of arcade elements and first person view much like Eye of the Beholder and Dungeon Master. One of the more remarkable features is in the first person mode, rather than having just 4 directs to face and flicking between them there are 8 directions and the view scrolls smoothly as you turn. This smooth scrolling continues when you move forward, giving the game more of a 3D feel. The arcade elements consist of horizontal scrolling areas where you fight enemies with your bow while avoiding their attacks. Later you encounter a similar type of gameplay that involves exploring castles and adds 4 directional movement.
Microsoft Xbox
Release Date: April 6, 2005   |   Genre:
Something is very wrong at Leafmore High. The entire school has turned dark and foreboding, strange sounds echo in the halls, and several people have mysteriously gone missing. One group of brave teens decides to find out what's going on... no matter what. They have no idea what kind of horrors have gripped the school and everyone in it. In the darkness, the evil has power... but add light and they can be defeated. Will they survive the night ahead? In Solo Mode, choose from 5 characters with different personalities, aptitude and perspectives. Change between them at any time (as long as they are still alive). The player can also select a second person (as a "teammate") to accompany the player by going to a "gathering point" in the game. At any time during play, the player can switch control between the first character and the second, thereby accessing their special talents. There are several basic types of weapons used in the game: contact (a baseball bat for instance), pistols, guns, and more exotic, high-powered "special" weapons. Ammunition is specific for each gun or pistol and is not interchangeable. Weapons can be swapped between characters and ammunition found is stored in the group's reserves for sharing amongst them.
PC
Release Date: March 25, 2008   |   Genre: Action
Obscure: The Aftermath is a Survival Horror game that crosses new boundaries by incorporating 2 player co-op gameplay with the ability to drop a second player in or out of the action at any time. Players can work together to solve puzzles, combat hideous monsters and enjoy hilarious dialogue. Fight the Black Aura, a mysterious and sinister black flower, as it infests the campus of Fallcreek College and ratchets up the student body count.
Nintendo Wii
Release Date: March 25, 2008   |   Genre: Action
It has been two years since the incident at Leafmore High you witnessed in ObsCure and the survivors of the nightmare moved on to a university of Fallcreek. When they killed Herbert Friedman, the conductor of the biological experiment with the black flowers, they assumed everything was okay, of course it was not. The seeds of the flower had already spread around and it grew and blossomed without much notice. When it was discovered, that the flowers contain a dangerous substance that induces strange but vivid dreams, it became the new hit drug on the campus. Now the seeds begin to germinate and the bad trip turns into a horrible nightmare. The only ones that really know what is going on are the ones that are experiencing it for the second time and hide terrible secrets inside themselves... Most of the time you take control over two of the six available characters. Each one has a speciality that comes in handy in order to open blocked doors or reaching new heights. Kenny for example has more muscles than brain and is therefore able to move around crates. Mei is instead a hacker and knows how to hack access panels. You can switch between both characters at any time and if you need another character in a given situation, you can go back to a gathering point and change your team.
PC
Release Date: December 1, 1996   |   Genre: Adventure
Obsidian is a 1996 computer game created by Rocket Science Games for Mac OS and Windows platforms. Based on a game design outline by VP of Development/Creative Director, Bill Davis, and written by Howard Cushnir and Adam Wolff, the genre of the game was a first-person 3-D graphical adventure game, with a large puzzle element. The puzzles were designed by Scott Kim, Howard Cushnir and Adam Wolff. The soundtrack was developed by Thomas Dolby. The game spanned five CDs, and featured pre-rendered environments, audio, and full-motion video (both live action and CGI). The strategy guide included numerous small essays throughout the book, providing background on such subjects as nanotechnology, Jungian psychology, and the nature of artificial intelligence. One of its notable puzzles was a minigame which used a "twenty questions" algorithm (similar to what would eventually be used in 20Q). The game came preprogrammed with a set of guesses, but after losing it would ask the player for criteria that would have led it to a correct guess—and then recorded that information into a text file. Because of this, the game was able to (theoretically) "learn" how to become so good as to beat the player every time.