Games

Displaying 3031-3040 of 15808 results.
TurboGrafx 16
Release Date: June 23, 1989   |   Genre: Action, Platform
Rolling Thunder-esque platform beat 'em up which gives you the ability to transform into a brightly coloured Power Suit as you fight crime on the streets.
Super Nintendo (SNES)
Release Date: October 30, 1992   |   Genre: Role-Playing
In the 24th century, mankind has gone into space. The crew of the starship Swordfish are in an engagement with space pirates when the battle takes a turn for the worse. In desperation, the crew activate their jump drive without a destination... and end up flung across the galaxy to the galactic core. The Swordfish however is badly damaged with many casualties including the captain. Only 26 of the crew survive, and of them only 6 are qualified for combat: The commander, two soldiers, a mechanic and a doctor and six giant "Module" mechanized suits available for them. These survivors locate planet Farworld, apparently colonized by humans. There they discover the colony is under attack by a relentless mechanical aliens dubbed "Berserkers". The crew of the swordfish must fight back against the Berserkers and explore the galaxy for some means to return home. Cyber Knight is an RPG with a science-fiction theme of being lost in an alien galaxy. The game takes place in a top-down view for movement on planets and areas, a side-view for combat sequences and a first person menu system when aboard the Swordfish starship. The Swordfish can travel between stars, scanning worlds for information. If the ship is able to land on a planet, three crew members piloting three Modules (giant robots) can be selected to debark and explore the planet. Many planets will have towns or people living on them which can be talked to in order to uncover information. Different quests are assigned in order to find the items necessary to progress. There is no system of currency or buying items. Instead, many defeated Berserkers leave behind "NeoParts", which can be brought back to the Swordfish's lab. Analysis of these Neo parts unlocks enhances statistics (endurance, agility, accuracy, etc) for the Modules and new weapons for them to carry. The six modules are unique in statistics, and also the six pilots each carry different skills. Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish.
Super Nintendo (SNES)
Release Date: August 26, 1994   |   Genre: Role-Playing
Cyber Knight 2 is a direct story sequel to the original (whose translation was also done by Aeon Genesis.) After the Swordfish´s crew reappears in known space, they are apprehended and imprisoned by the Earth Federation, a new military dictator having seized all of the Swordfish´s alien technology developed in the distant galaxy. It is a time of civil war amongst the federated planets, and the crew has been thrown directly into the center! Soon, new weapons called Metalliforms are created, which the General intends to use to conquer the galaxy! This thing´s moved really fast. It took just under two months, but it´s at the point where the game is not only fully playable, but it´s also one of the nicest pieces of work I´ve done yet. Seriously, the hacking on this is really pretty. Variable-width font for the main dialogue, multi-line 8x8, text hacked to allow more space... You name it, this thing´s got all the bells and whistles. The gameplay is fantastic, too. It´s got everything about the original Cyber Knight that was refreshing and nifty, cleans up the spotty bits that were a little aggravating, and improves on the forumla ten times over. This game is seriously amazing, folks. I haven´t had this much fun playtesting a game since Shin Megami Tensei. Even if you didn´t like the original Cyber Knight, chances are you´ll love this one. The story´s better, there´s an autobattle, there are even more neoparts, the star map interface is greatly improved, your "inactive" characters are automatically relegated to Support Modules and are able to not only gain combat experience but also use their skills and sometimes even finish battles before they even begin... The list goes on! It´s done and there shouldn´t be any problems, so play and enjoy!
Arcade
Release Date: Unknown   |   Genre:
Sega Saturn
Release Date: January 1, 1995   |   Genre:
Super Nintendo (SNES)
Release Date: March 19, 1992   |   Genre: Racing
Cyber Spin is a top down racing game. The player takes on the role of Chuck Davis, superstar teenage racer, driving in the Cyber Car. Chuck faces seven opponents in Grands Prix across ten nations. The main obstacle in Cyber Spin is the power supply. Power is depleted when turbo is used and also when damage is taken. When there is no power left, the race is over for Chuck.
Arcade
Release Date: January 1, 1995   |   Genre: Action
Virtual-On is set up similar to a Versus fighting game. Two Virtuaroids (Mecha) face each other on a stage. The player(s) use a variety of firearms, explosives, melee weapons, and other techniques to destroy the enemy for a set number of rounds, usually a single battle, or best two out of three rounds, like fighting games. The game is made to be played with a two-joystick setup, known as the twin-sticks. Each stick is equipped with a trigger and a button on top of the stick.
Sega Dreamcast
Release Date: June 1, 2000   |   Genre: Fighting
Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.4, known as Dennou Senki Virtual-On Oratorio Tangram M.S.B.S. Ver. 5.4 (電脳戦機バーチャロン オラトリオ・タングラム M.S.B.S. Ver.5.4) in Japan is an update to Dennou Senki Virtual-On Oratorio Tangram M.S.B.S. Ver. 5.2 and one of three major revisions of Cyber Troopers Virtual-On: Oratorio Tangram. Ver. 5.4 is often considered to be the de facto version of Oratorio Tangram - it was originally released for Sega Model 3 hardware in 1999, then ported to the Sega Dreamcast later in the year.
Arcade
Release Date: January 1, 1998   |   Genre: Fighting
Cyber Troopers Virtual-On: Oratorio Tangram is the first of three major revisions to Cyber Troopers Virtual-On: Oratorio Tangram, a sequel to Cyber Troopers Virtual-On. M.S.B.S. Ver. 5.2 was released for Sega Model 3 arcade hardware and is thought to have been exlusive to Japan.
Sega Genesis
Release Date: January 1, 1992   |   Genre: Shooter
A first person shooter that requires you to think things through rather than just attack anything that moves. This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement.