Games

Displaying 3041-3050 of 15808 results.
TurboGrafx 16
Release Date: January 1, 1990   |   Genre:
Cyber-core is a vertically scrolling shooter in which the player fights insects. The basic idea is traditional: shooting everything before they can shoot/touch the player: after three hits the chitin armor breaks and a life is lost. Besides flying enemies which are disposed of with the standard gun, the player also has to deal with enemies on the ground which need to be hit with one of the unlimited bomb. The player has the choice between four insect forms which are changed by collecting the associated extra symbols. Collecting more of the same symbol upgrades the insect, but this also rises the difficulty level. Other extras include smart bombs, extra lives, armor refreshments or a protection shield. The game features the possibility to turn on rapid fire or to slow down the speed as well as big boss enemies at the end and within the levels.
NeoGeo
Release Date: July 1, 1991   |   Genre:
Cyber-Lip is a horizontally scrolling, side-view platformer shoot 'em up (this combination is sometimes referred to as "run and gun") arcade game released by SNK in 1990 for the SNK Neo-Geo MVS. The player(s) control(s) Rick and/or Brook, two human veteran soldiers, who are sent by an unspecified "federal government" into combat on a last-ditch attempt to save Earth from a malfunctioning military supercomputer in charge of all military androids. Gameplay consists of battling through large amounts of enemies, collecting power-ups and defeating several end-of-stage bosses. This makes it comparable to the likes of Metal Slug or Contra in terms of gameplay. It is noted that a handful of members from Irem developed this title and later went on to create Metal Slug. The game was later ported over for the Neo Geo CD system, in 1995. The CD featured improved voice acting and added a short introduction to the game explaining the plot.
Arcade
Release Date: Unknown   |   Genre:
Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.
Arcade
Release Date: Unknown   |   Genre:
Arcade
Release Date: Unknown   |   Genre:
In the game the player first chooses the pilot and then the mech (Valiant/Variant Armor or VA for short) they'll use to fight. The mechs determine the gameplay of the game, but the pilot is what determines the storyline the player will see. Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.
3DO
Release Date: November 1, 1996   |   Genre: Shooter
After being run over by a car, our hero Armadillo is brought back to life by an evil cyber-genetic company. He sets out to stop their evil plans in psychedelic 70's era levels when disco was king. Gather items such as bell bottoms, platform shoes, 8-track players, and lava lamps to keep your shield and funk levels up.
3DO
Release Date: January 1, 1996   |   Genre: Action
In the year 2027 the world is controlled by two rival super-powers, the western-bloc Free World Alliance and the east-bloc Cartel. Transmissions from an FWA spy reveal the location of a secret multi-national laboratory deep within Siberia, the "Cyberia Complex", where a mysterious weapon is being developed. FWA leader Devlin frees a cyber-hacker named Zak from prison and sends him to infiltrate the complex and discover the true nature of the Cyberia weapon.
Atari Jaguar
Release Date: January 1, 1993   |   Genre:
Cybermorph was the first game released for Atari's Jaguar console. It's a 3D sci-fi shoot-'em-up. The story goes like this: The evil Pernitia Empire is swallowing up the galaxy's planets left and right. What's worse, the resistance forces have had their secret weapons stolen from them and put into pods spread out on many different planets. You must pilot the T-Griffon morphing attack craft to each planet and recover the pods to stop the Pernitians. So, in each planet, or level, you must collect a certain number of pods and make it to the exit before the enemies shoot you down. Fortunately, there are power-ups that can strategically enhance the T-Griffon's offensive capabilities. After clearing 8 planets, you take on a boss creature/ship before moving on to the next sector. There are 4 levels like this to clear, each with progressively increasing difficulty.
Super Nintendo (SNES)
Release Date: December 18, 1992   |   Genre: Shooter
In a future where fossil fuels are limited, major countries and forces of the world are at war with one another over territory. Alliances are made, forming two major sides: The Axis and The Federation. The elite units in these wars are Assault Suits, man-piloted combat mechs called Assault Suits. Jake is one such pilot, drafted into the Pacific States' Marine Corp under the Federation. During his training, the war has grown substantially and upon being assigned to a platoon, he is immediately thrown into combat.
Amiga
Release Date: Unknown   |   Genre:
The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.