Games

Displaying 6321-6330 of 15808 results.
Sega Saturn
Release Date: January 1, 1997   |   Genre:
PC
Release Date: August 24, 2001   |   Genre: Flight Simulator
One hundred years have passed since the end of the first Independence War, and far from the riches of Sol and the core systems, trouble is brewing. Now, Independence War 2 gives space sim fans multiplayer action and lifelike spacecraft physics in this sequel to Independence War.
Microsoft Xbox
Release Date: March 25, 2003   |   Genre: Action
Grab your trusty whip and go on a harrowing adventure full of ancient mysteries in Indiana Jones and the Emperor's Tomb. You'll travel to 1930's China in search of a powerful ancient artifact. But you're not alone. You'll have to battle Nazis and the Chinese underground as well in this globe-spanning adventure.
PC
Release Date: March 26, 2003   |   Genre: Adventure
Join daring archeologist and adventurer Indiana Jones as he travels to 1935 China to prevent a powerful artifact from falling into evil hands. Indy's latest globe-spanning adventure takes you from the jungles of Ceylon and underwater palaces in Istanbul, to the deadly streets of Hong Kong and beyond. Racing against evil Nazis and the Asian underworld with mysterious, alluring partner Mei Ying, you'll leap, swim, climb and punch your way through exotic locales. It will take more than just your trusty whip and pistol to avoid deadly traps and navigate through all the dangerous environments. Do you have what it takes to possess the mysterious "Heart of the Dragon?"
Amiga
Release Date: Unknown   |   Genre:
Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.
PC
Release Date: Unknown   |   Genre: Action
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
Nintendo 64
Release Date: December 15, 2000   |   Genre: Action
The main objective of the game is to collect four machine parts in order to complete the titular Infernal Machine. The story of the game is set in 1947 and depicts archaeologist and adventurer Indiana Jones returning to his digging career after the turbulent World War II conflicts he was involved in. Sophia Hapgood, an old friend of Indiana and now a member of the Central Intelligence Agency, visits him at his dig site in the Canyonlands, and informs him that the Russians are excavating the ruins of Babylon. Led by Dr. Gennadi Volodnikov, a physicist interested in alternate dimensions, the Soviets' supposed objective is to find a weapon more powerful than the atom bomb, giving them a deciding advantage in the Cold War.
Nintendo Entertainment System (NES)
Release Date: March 1, 1991   |   Genre: Action
Grab your bullwhip, dust off your fedora, and race into worlds of action, intrigue and adventure. Now you can become Indiana Jones and embark on the quest for the Holy Grail. Travel across three continents with six action arcade sequences to rescue your dad, recover lost relics, and keep the Grail Diary safe from the Gestapo! Just like the real Indy, you call the shots. You decide where to search next. Brunwald Castle? Iskenderun? The Temple? The final adventures are the toughest. Dad was right! Against Nazis, spies, tanks and traitors, you don't get a silver medal for finishing second!
PC
Release Date: January 1, 1989   |   Genre: Action
As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.
Amiga
Release Date: July 5, 1989   |   Genre: Adventure
Indiana Jones and the Last Crusade: The Graphic Adventure is a graphic adventure game, originally released in 1989 (to coincide with the release of the film of the same name), published by Lucasfilm Games (now LucasArts). It was the third game to use the SCUMM engine. The plot closely follows, and expands upon, the film of Indiana Jones and the Last Crusade. As the game begins, Indiana Jones has returned to his college, after reclaiming the Cross of Coronado. He is approached by businessman Walter Donovan, who tells him about the Holy Grail, and of the disappearance of Indy's father. Indy then travels to some of the places seen in the movie, such as Venice and the catacombs, after meeting fellow archeologist Elsa Schneider. In the process he finds his father held captive in the Brunwald Castle, after passing through the mazelike corridors, fighting and avoiding guards. Then Elsa's double role is revealed when she steals the Grail Diary from Indy. After escaping, father and son pass through Berlin to reclaim the Diary and have a brief meeting with Hitler. Then they reach an airport, from where they intend to seek the Valley of the Crescent Moon, by Zeppelin or biplane. There are many action scenes, involving fists, and the biplane sequence above Europe, pursued by Nazi planes. Several key elements of the movie—such as the Brotherhood of the Grail, Indy's friend Sallah, and the Venice water chase and the desert battle scenes (except for small hidden references)—were not included in the game. Last Crusade was one of the most innovative of the LucasArts adventures. It expanded on LucasArts' traditional adventure game structure by including a flexible point system - the IQ score, or "Indy Quotient" - and by allowing the game to be completed in several different ways. The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of your previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him. This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to acquire. The game was released in May 1989 simultaneously with the movie. It was available for DOS, Amiga, Atari ST, and Mac OS. A CD-ROM version was later released for the FM-Towns, with 256-color graphics, as well as a VGA PC version. The player has to enter copy protection codes similar to those of Maniac Mansion and Zak McKracken at the start of the game. If the wrong codes are entered three times, the game goes into "demo" mode. When Indy is asked by Walter Donovan to translate the tablet, he makes a hilarious mistranslation, causing Donovan to throw him outside, ending the game. The 256-color versions of the game do not have the copy protection codes. A replica of Henry Jones' Grail diary was included with earlier versions of the game. While very different from the film's version, it provided a collection of background information of Indy's youth and Henry's life. Later versions of the game came with a shortened version of the Grail diary. The diary gave Indy's mother's name as Mary, which was contradicted by subsequent canon. Last Crusade was also the first Lucasfilm game to include the verbs Look and Talk. In several situations, the latter would begin a primitive dialogue system in which the player could choose one of several lines to say. The system was fully evolved in The Secret of Monkey Island and remained in all later LucasArts adventures, with the exception of Loom. Many of the scenes unique to the game were conceived by George Lucas and Steven Spielberg during the creation of the movie