Games

Displaying 8001-8010 of 15808 results.
Nintendo Game Boy
Release Date: August 16, 1992   |   Genre: Puzzle
When a wicked witch decides to rule the world with the power of her magic jewels, her terrifying plot leads her to kidnap elves, princesses, and even fairies. You're the brave warrior who's decided to save all the captured innocents, but the witch gets wind of your plan and turns you to stone. Now, your efforts turn to breaking the spell, which is going to require cracking the ancient puzzle of Megalit. If the princesses and magical beings stand any chance of making it out of the witch's clutches, you'd better solve the code quickly.
PC
Release Date: July 14, 2013   |   Genre: Action
8 robots have gone on a rampage and are wreaking havoc on the city and throughout the world! The robots are Dr. Wily’s creations! However, Dr. Wily claimed that the robots are not under his control and has vowed to help fix the problem along with Dr. Light… But just as they both start to work on their investigation of the mysterious force that took control of Wily’s robots, a shadowy figure breaks into the lab and kidnaps Dr. Wily!
Atari 2600
Release Date: September 1, 1982   |   Genre: Shooter
In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,000 points could send Activision a picture of their screen and become an official Megamaniac. They also would receive an Official Megamaniac emblem.[2] If a player exceeds a score of 999,999 the game ends.
Sony PSP
Release Date: November 2, 2010   |   Genre: Action
MEGA VILLAINS MAKE THE BEST MEGA HEROES! Defend the city as Megamind, anytime, anywhere! Take on villains in ultimate mega battles! Unleash the fury of Megamind's blasters!
Microsoft Xbox 360
Release Date: November 2, 2010   |   Genre:
Just as Megamind has become our new Mega Hero, a sudden crime wave hits the city. The Doom Syndicate & their Doom Goons have emerged and are looking to take over! Only Megamind and his arsenal of gadgets can stop them!
Sega Mega Drive
Release Date: November 22, 1990   |   Genre: Puzzle
Megapanel (メガパネル) is a 1990 puzzle game developed and published by Namco (under their Namcot branding) for the Sega Mega Drive. Though initially released only in Japan, the game has made its way to the west through various compilations and consoles with built-in games. Megapanel is a sliding puzzle game similar to fifteen-tile puzzle games. The aim is to clear as many panels as possible before the pile reaches the top of the screen. In order to clear panels, three or more panels of the same color must be lined up together either vertically or horizontally. Use the D-pad to slide panels (each button indicates what direction to slide to, so the appropriate panel is automatically chosen) and A to bring the next row up immediately. A new life is awarded every 10000 points.
3DO
Release Date: January 1, 1994   |   Genre: Racing
Virtual Television has given us a chance to do the things that we can't make real in everyday life: Race through 14 great tracks in 5 different environments in a totally virtual place where you can kill each other quite easily with sidekicks or guns. In every track you will see some symbols that can make your car speed up, slow up or even blow up, like your mega-host Lance Boyle says, "Who knows; who cares!" Everything you see in MegaRace is virtual and no one really dies there. So have fun!
PC
Release Date: August 31, 1996   |   Genre: Action, Racing
This game also features host, Lance Boyle, played by Christian Erickson. In this installment of the futuristic racing series, you are once again the "enforcer" and you are once again attempting to win a series of races against computer opponents, by finishing in first place, or destroying their cars, automatically disqualifying them. Additions to this game are vast, especially concerning ways to destroy your opponents' vehicles, and ways they will destroy yours. Race tracks are more detailed and often more challenging. The cars are now also rendered in 3D.
PC
Release Date: Unknown   |   Genre: Role-Playing
The game takes place within the fictional universe in which prior Traveller releases are also set. The most significant power in this universe is the human-dominated Imperium which predominates across thousands of inhabited solar systems. Bordering the regions controlled by the Imperium are other interstellar powers including the Zhodani Consulate. The Imperium and the Zhodani have a long history of tense relations and, as the game begins, rumors of another frontier war are circulating. Against this backdrop, a security agent working for Sharushid, a large corporation active throughout the Imperium, discovers that a company sub-sector chief named Konrad Kiefer is secretly aiding the Zhodani by smuggling arms across the border into the hands of dissidents in preparation for an uprising within the Imperium to be coordinated with a Zhodani attack. This security agent encounters five experienced adventurers in a bar on the planet Efate and entrusts them with evidence of Kiefer's treachery.[14][15] These adventurers are tasked with delivering the evidence to a second Sharushid agent located in another solar system and ultimately with stopping Kiefer and his conspiracy against the Imperium.[3][1] The player assumes control over the party just after the security agent entrusts it with the evidence against Kiefer. The game includes numerous subplots which largely serve as means for the player to earn money. For example, the player can choose to locate and retrieve a stolen icon on behalf of a religious leader in exchange for a reward. Other methods to earn money include stripping the corpses of slain opponents for marketable items, killing wanted criminals to earn a reward, and attacking other vessels in space to pirate their cargo. Gameplay in the early stages of the game primarily involves activities of this nature so that the player can accumulate enough money to outfit the party with better weapons and armor and purchase a jump drive capable of propelling the party's spacecraft to other worlds crucial to obtaining the means to stop Kiefer.[9] Events in this game transpire just prior to the Fifth Frontier War between the Imperium and the Zhodani, which marks the line of demarcation between earlier tabletop role-playing products released by Game Designers Workshop under the name Traveller and later products set after the war released under the name MegaTraveller.[14] This game is the only MegaTraveller product authorized by Game Designers Workshop where events occur prior to this conflict.
Sega Master System
Release Date: July 30, 1998   |   Genre:
Megumi Rescue is an Action game, developed and published by Sega, which was released in Japan in 1988.